ogrecommon.pyste

来自「使用stl技术,(还没看,是听说的)」· PYSTE 代码 · 共 21 行

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#Notes: OgreCommon.h, but need some other headers before. OgreSceneManager works.

#print "OgreCommon.h takes a very long time to analyse (~13 minutes on 2.4Ghz) => cause <utility> include..."

header = 'OgreCommonWrapper.h'   # just include OgrePrerequisite before OgreCommon.h

Enum('Ogre::ResourceType', header )
Enum('Ogre::CompareFunction', header )
Enum('Ogre::TextureFilterOptions', header )
Enum('Ogre::FilterType', header )
Enum('Ogre::FilterOptions', header )
Enum('Ogre::ShadeOptions', header )
Enum('Ogre::FogMode', header )
Enum('Ogre::CullingMode', header )
Enum('Ogre::ManualCullingMode', header )
Enum('Ogre::WaveformType', header )
Enum('Ogre::SceneDetailLevel', header )
Enum('Ogre::PixelFormat', header )
Enum('Ogre::ShadowTechnique', header )
Enum('Ogre::TextureType', header )

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