📄 entity.pyste
字号:
Include('OgreLight.h')
Include('OgreEdgeListBuilder.h')
Include('OgreNode.h')
Include('OgreUserDefinedObject.h')
Include('OgreMesh.h')
Include('OgreSkeletonInstance.h')
Include('OgreSubEntity.h')
Include('OgreMovableObject.h')
Import('MovableObject.pyste')
entity = Class('Ogre::Entity', 'OgreEntity.h')
set_policy(entity.getMesh, return_internal_reference(1))
set_policy(entity.getSubEntity, return_internal_reference(1))
set_policy(entity.getAnimationState, return_internal_reference(1))
set_policy(entity.getAllAnimationStates, return_internal_reference(1))
set_policy(entity.detachObjectFromBone, return_internal_reference(1))
set_policy(entity.getEdgeList, return_internal_reference(1))
set_policy(entity.getSkeleton, return_internal_reference(1))
set_policy(entity.getParentNode, return_internal_reference(1))
set_policy(entity.getUserObject, return_internal_reference(1))
exclude(entity._getBoneMatrices)
# new entity is created - lifetime should be bound to SceneManager object
set_policy(entity.clone, return_internal_reference(1))
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -