frustum.pyste
来自「使用stl技术,(还没看,是听说的)」· PYSTE 代码 · 共 22 行
PYSTE
22 行
Import('MovableObject.pyste')
Include('OgreEdgeListBuilder.h') # EdgeData
Include('OgreLight.h')
Include('OgreNode.h')
Include('OgreTechnique.h')
Include('OgreUserDefinedObject.h')
frustum = Class('Ogre::Frustum', 'OgreFrustum.h')
exclude( frustum.getWorldSpaceCorners ) # can not be wrapped becaused of the expanding typedef bug
# => const Ogre::Vector3& instead of const Corners &
# dummy policy
set_policy(frustum.getMaterial, return_internal_reference(1))
#set_policy(frustum.getWorldSpaceCorners, return_internal_reference(1))
set_policy(frustum.getParentNode, return_internal_reference(1))
set_policy(frustum.getUserObject, return_internal_reference(1))
set_policy(frustum.getEdgeList, return_internal_reference(1))
set_policy(frustum.getTechnique, return_internal_reference(1))
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