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📄 scenenode.pyste

📁 使用stl技术,(还没看,是听说的)
💻 PYSTE
字号:
Include('OgreMovableObject.h')
Include('OgreTechnique.h')
Include('OgreSceneManager.h')
Import('Node.pyste')
sceneNode = Class('Ogre::SceneNode', 'OgreSceneNode.h')

# I am unsure of these ownership policies. VERY UNSURE.

set_policy(sceneNode.getAttachedObject, return_internal_reference(1))
set_policy(sceneNode.getCreator, return_internal_reference(1))
set_policy(sceneNode.createChildSceneNode, return_internal_reference(1))
set_policy(sceneNode.getAutoTrackTarget, return_internal_reference(1))
set_policy(sceneNode.getParent, return_internal_reference(1))
set_policy(sceneNode.getParentSceneNode, return_internal_reference(1))
set_policy(sceneNode.getChild, return_internal_reference(1))
set_policy(sceneNode.getMaterial, return_internal_reference(1))
set_policy(sceneNode.getTechnique, return_internal_reference(1))

set_policy(sceneNode.removeChild, return_value_policy(reference_existing_object))
set_policy(sceneNode.detachObject, return_value_policy(reference_existing_object))


# If the node has a creator, then child tied to life of the creator (scene manager)
# otherwise, it's a new 'unmanaged' object...
set_policy(sceneNode.createChild, return_internal_reference(1))

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