camera.pyste
来自「使用stl技术,(还没看,是听说的)」· PYSTE 代码 · 共 26 行
PYSTE
26 行
Import('Frustum.pyste')
Include('OgreLight.h')
Include('OgreTechnique.h')
Include('OgreNode.h')
Include('OgreUserDefinedObject.h')
Include('OgreEdgeListBuilder.h')
Include('OgreSceneManager.h')
Include('OgreSceneNode.h')
camera = Class('Ogre::Camera', 'OgreCamera.h')
exclude( camera.getWorldSpaceCorners ) # can not be wrapped becaused of the expanding typedef bug
# => const Ogre::Vector3& instead of const Corners &
set_policy(camera.getSceneManager, return_value_policy(reference_existing_object))
set_policy(camera.getAutoTrackTarget, return_internal_reference())
set_policy(camera.getMaterial, return_internal_reference())
#set_policy(camera.getWorldSpaceCorners, return_internal_reference()) # returns a Vector3[8]
set_policy(camera.getParentNode, return_internal_reference())
set_policy(camera.getUserObject, return_internal_reference())
set_policy(camera.getEdgeList, return_internal_reference())
set_policy(camera.getTechnique, return_internal_reference())
exclude(camera.operator['<<'])
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