headentity.h

来自「使用stl技术,(还没看,是听说的)」· C头文件 代码 · 共 43 行

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#ifndef __HEADENTITY_H__
# define __HEADENTITY_H__ 1

# include "GameEntity.h"

class HeadEntity : public GameEntity
{
  public:
    HeadEntity(Ogre::SceneManager* sm)
      : GameEntity(sm) { }
    ~HeadEntity() { }

    bool initialise(void)
    {
      mSceneNode = 
        static_cast<Ogre::SceneNode*>(mSceneMgr->getRootSceneNode()->createChild());
      mEntity = mSceneMgr->createEntity(mSceneNode->getName(), "ogrehead.mesh");
      //mEntity = mSceneMgr->createEntity(mSceneNode->getName(), "cube.mesh");
      mSceneNode->attachObject(mEntity);
	  //mSceneNode->setScale(Ogre::Vector3(2,2,2));

	  // Setup Collision Entity
	  mCollisionEntity = 
		Ogre::CollisionManager::getSingleton().createEntity(mEntity);
	  // initialise collision geometry
	  if(!mCollisionEntity->initialise())
		return false;

	  return true;
    }

    void translate(const Ogre::Vector3& v)
    {
      mSceneNode->translate(v);
    }

    void translate(Ogre::Real x, Ogre::Real y, Ogre::Real z)
    {
      mSceneNode->translate(x, y, z);
    }
};
#endif // __HEADENTITY_H__

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