📄 gameentity.h
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#ifndef __GAMEENTITY_H__
# define __GAMEENTITY_H__ 1
//# include <Ogre.h>
# include <OgreCollisionManager.h>
class GameEntity
{
protected:
Ogre::SceneManager* mSceneMgr;
Ogre::SceneNode* mSceneNode;
Ogre::CollisionEntity* mCollisionEntity;
Ogre::Entity* mEntity;
public:
GameEntity(Ogre::SceneManager* sm)
: mSceneMgr(sm),
mSceneNode(0),
mCollisionEntity(0),
mEntity(0) { }
virtual ~GameEntity() { }
virtual bool initialise(void) = 0;
void setPosition(const Ogre::Vector3& v)
{
mSceneNode->setPosition(v);
}
void setPosition(Ogre::Real x, Ogre::Real y, Ogre::Real z)
{
mSceneNode->setPosition(Ogre::Vector3(x, y, z));
}
Ogre::CollisionEntity* getCollisionEntity(void)
{
return mCollisionEntity;
}
bool collide(GameEntity* ent)
{
return Ogre::CollisionManager::getSingleton().collide(mCollisionEntity,
ent->getCollisionEntity());
}
};
#endif // __GAMEENTITY_H__
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