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📄 main.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
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/******************************************************************************

 * This source code is part of Bad Camel Gaming

 * Copyright (C) 2002  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This program is free software; you can redistribute it and/or

 * modify it under the terms of the GNU General Public License

 * as published by the Free Software Foundation; either version 2

 * of the License, or (at your option) any later version.

 *

 * This program is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

 * GNU General Public License for more details.

 *

 * You should have received a copy of the GNU General Public License

 * along with this program; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : main.cpp

 * DESCRIPTION : Entry point for the application

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "main.h"

#include "oasisScriptSystem.h"



#if OASIS_PLATFORM == OASIS_PLATFORM_WIN32

#define WIN32_LEAN_AND_MEAN

#include "windows.h"



INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) {

#else

  

extern "C"

{

void Init_Sample();

}



int main( int argc, char *argv[ ] ) {

#endif

  

  string config;

  // Try to start the system 

#if OASIS_PLATFORM == OASIS_PLATFORM_WIN32

  config = "../media/plugins.windows";

#else

  config = "../media/plugins.unix";  

#endif

  fprintf(stdout, "root initializing");

  root *system = new root( config );



  if ( !system ) {

    fprintf( stderr, "FATAL SYSTEM ERROR ON STARTING SYSTEMS\n" );

    return 1;

  }

     

  fprintf( stdout, "initializing demo system\n");

#if OASIS_PLATFORM == OASIS_PLATFORM_WIN32

  system->loadDirectoryResources( "../../media/" );

  system->loadZipResources( "../../../oasisMain/media/console.zip" );

#else

  system->loadDirectoryResources( "../media/" );

  system->loadZipResources( "../../oasisMain/media/console.zip" );

#endif

   

  // Create a demo

  

  demo *demoSystem = new demo( );

  

  if ( !demoSystem ) {

    fprintf( stderr, "FATAL SYSTEM ERROR ON STARTING DEMO\n" );

  }



  try {

    // Attempt to start the demo

#ifdef HAS_LUA

    if ( !demoSystem->startDemo( Oasis::scriptSystem::LLUA ) ) {

      fprintf( stderr, "COULD NOT START DEMO\n" );

#else

    #ifdef HAS_RUBY

      if ( !demoSystem->startDemo( Oasis::scriptSystem::LRUBY ) ) {

         fprintf( stderr, "COULD NOT START DEMO\n" );

    #else

      fprintf( stderr, "COULD NOT START DEMO\n" );

    #endif

#endif

    }

  } catch ( Oasis::exception &error ) {

    // An exception has occured

#if OASIS_PLATFORM == OASIS_PLATFORM_WIN32

    MessageBox( NULL, error.getDescription( ).c_str(), 

    "An exception has occured!",

    MB_OK | MB_ICONERROR | MB_TASKMODAL );

#else

    // Term for linux

#endif

  }

  if ( demoSystem ) {

    delete demoSystem;

  }

  if ( system ) {

    delete system;

  }

  return 0;

}

 







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