📄 demo.h
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/******************************************************************************
* This source code is part of Bad Camel Gaming
* Copyright (C) 2002 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*****************************************************************************/
/******************************************************************************
* FILENAME : demo.h
* DESCRIPTION : Main demo controlling class
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __DEMO_H__
#define __DEMO_H__
#include "collision.h"
/// Include the oasis headers
#include "oasisCommon.h"
#include "oasisRoot.h"
#include "oasisFrameListener.h"
#include "oasisMouseListener.h"
#include "oasisSingleton.h"
#include "oasisScriptSystem.h"
#include "oasisObjectSystem.h"
#include "oasisScriptExtension.h"
#include <iostream>
using namespace Oasis;
/// Sets up the application
class demo : public frameListener,
public mouseListener,
public scriptExtension,
public singleton< demo > {
public:
/// Constructor
demo( );
/// Deconstructor
virtual ~demo( );
/// Get singleton
static demo &get( void );
/// Get singleton pointer
static demo *getPtr( void );
/// Overload the manager start function
bool frameStarted( float time );
/// Overload for functionality
void mouseMoved( const vector3 &moved );
void mousePressed( const uint8 button, const uint8 count );
/// Starts the demo
bool startDemo( Oasis::scriptSystem::Language language );
/// Add a collision listener to an object
void addReactor( object *subject );
/// Show help
void help( void );
/// Get demo list
void list( void );
/// Load a demo
void load( const string &demoName );
/// Iterate to the next language.
void swapLanguage( void );
protected:
/// Collision reactor
collision *reactor;
/// Make sure we don't respond too quick
float reactDelay;
/// Register this class,
/// Obsolete. check scripts/
void _registerClass( void );
private:
//extensions to the current scripting language
//if it's lua
void setupLua( );
//if it's ruby
void setupRuby( );
};
#endif
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