⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 oasisinputsystem.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
字号:
/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisInputSystem.cpp

 * DESCRIPTION : The input system

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisInputSystem.h"

#include "oasisInputSystemBase.h"

#include "oasisConfiguration.h"

#include "oasisFrameListenerSystem.h"



/// Include optional profiler

#if USE_PROFILER == 1

#include "OgreProfiler.h"

#endif



namespace Oasis {

   

 template<> inputSystem *singleton< inputSystem >::singletonPtr = 0;



  inputSystem::inputSystem( ) : system( "Input" ) {

    base = new inputSystemBase( );



    // Register ourselves with the frame listener

    frameListenerSystem::get( ).addFrameListener( this );

  }

  

  inputSystem::~inputSystem( ) {

    if ( base ) {

      delete base;

    }

  }

  

  inputSystem &inputSystem::get( void ) {

    return singleton< inputSystem >::get( );

  }



  void inputSystem::reset( void ) {

    

  }



  void inputSystem::update( real time ) {

    frameStarted( time );

  }

  

  void inputSystem::addKeyListener( keyListener *newKeyListener ) {

    base->addKeyListener( newKeyListener );

  }

  

  void inputSystem::removeKeyListener( keyListener *oldKeyListener ) {

    base->removeKeyListener( oldKeyListener );

  }

  

  void inputSystem::addMouseListener( mouseListener *newMouseListener ) {

    base->addMouseListener( newMouseListener );

  }

  

  void inputSystem::removeMouseListener( mouseListener *oldMouseListener ) {

    base->removeMouseListener( oldMouseListener );

  }



  const bool inputSystem::isKeyDown( keyListener::KeyCode code ) const {

    return base->isKeyDown( code );

  }



  bool inputSystem::frameStarted( real time ) {

#if USE_PROFILER == 1

    { 

      OgreProfile( "Oasis Input System" );

#endif



#if USE_PROFILER == 1

    }

#endif



   return true;

  }

}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -