oasisquaternion.cpp

来自「使用stl技术,(还没看,是听说的)」· C++ 代码 · 共 48 行

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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisQuaternion.cpp

 * DESCRIPTION : Quaternion

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisQuaternion.h"

#include "oasisVector3.h"



#include "OgreMath.h"



namespace Oasis {



  // Setup quaternion constants

  const quaternion quaternion::ZERO( 0, 0, 0, 0 );

  const quaternion quaternion::IDENTITY( 1, 0, 0, 0 );



  void quaternion::fromAxisAndAngle( const vector3 &axis, const real angle ) {

    real halfAngle = 0.5 * angle;

    real halfSin = Ogre::Math::Sin( halfAngle );



    w = Ogre::Math::Cos( halfAngle );

    x = halfSin * axis.x;

    y = halfSin * axis.y;

    z = halfSin * axis.z;

  }

}

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