📄 oasisquaternion.cpp
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisQuaternion.cpp
* DESCRIPTION : Quaternion
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
#include "oasisQuaternion.h"
#include "oasisVector3.h"
#include "OgreMath.h"
namespace Oasis {
// Setup quaternion constants
const quaternion quaternion::ZERO( 0, 0, 0, 0 );
const quaternion quaternion::IDENTITY( 1, 0, 0, 0 );
void quaternion::fromAxisAndAngle( const vector3 &axis, const real angle ) {
real halfAngle = 0.5 * angle;
real halfSin = Ogre::Math::Sin( halfAngle );
w = Ogre::Math::Cos( halfAngle );
x = halfSin * axis.x;
y = halfSin * axis.y;
z = halfSin * axis.z;
}
}
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