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📄 oasissoundresource.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisSoundResource.cpp

 * DESCRIPTION : Sound resource

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisSoundResource.h"

#include "oasisSoundSystem.h"

#include "oasisConfiguration.h"

#include "oasisAudioCommon.h"



#include "OgreLogManager.h"

#include "OgreSDDataChunk.h"



namespace Oasis {

  

  soundResource::soundResource( const string &thisName ) : resource( thisName ) {

    buffer = 0;

    volume = SOUND_DEFAULT_VOLUME;

    looping = SOUND_DEFAULT_LOOPING; 

    maxDistance = SOUND_DEFAULT_ATTMAX;

    fileName = "";

  }

  

  soundResource::~soundResource( ) {

    // Unload is called by Resource

  }

 

  void soundResource::setFileName( const string &name ) {

    fileName = name;

    

    if ( loaded ) {

      unload( );

      load( );

    }

  }

  

  const string &soundResource::getFileName( void ) const {

    return fileName;

  }





  void soundResource::setVolume( const real newVolume ) {

    volume = newVolume;

  }



  const real soundResource::getVolume( void ) const {

    return volume;

  }



  void soundResource::setLooping( const bool newLooping ) {

    looping = newLooping;

  }



  const bool soundResource::getLooping( void ) const {

    return looping;

  }



  void soundResource::setAttenuationMax( real newMax ) {

    maxDistance = newMax;

  }



  const real soundResource::getAttenuationMax( void ) const {

    return maxDistance;

  }



  void soundResource::load( void ) {

    if ( !loaded ) {  

      Ogre::SDDataChunk file;

      

      if ( !soundSystem::get( )._findResourceData( fileName, file ) ) {

  oasisError( exception::ET_FILE_NOT_FOUND, 

        "Could not locate sound file" + fileName, 

        "soundResource::load" );

      } else {

  Ogre::LogManager::getSingleton( ).logMessage( Ogre::LML_NORMAL, "Loaded sound resource %s", fileName.c_str( ) );

      }

      

      alGenBuffers( 1, ( ALuint* )&buffer );

     

      if ( alGetError( ) != AL_NO_ERROR ) {

  oasisError( exception::ET_INTERNAL_ERROR,

        "Could not allocate buffer for sound",

        "soundResource::load" );

      }



      alBufferData( buffer,

#if OASIS_PLATFORM == OASIS_PLATFORM_LINUX

        AL_FORMAT_WAVE_EXT,

#else

        AL_FORMAT_STEREO16,

#endif

        file.getPtr( ),

        file.getSize( ),

        0 );



      if ( alGetError( ) != AL_NO_ERROR ) {

  oasisError( exception::ET_INTERNAL_ERROR,

        "Could not buffer sound",

        "soundResource::load" );

      }     

         

      loaded = true;    

      mySize = ( size )file.getSize( ); 

    }

  }

  

  void soundResource::unload( void ) {

    if ( loaded ) { 

      alDeleteBuffers( 1, ( ALuint* )&buffer );

     

      if ( alGetError( ) != AL_NO_ERROR ) {

  oasisError( exception::ET_INTERNAL_ERROR,

        "Could not delete sound buffer",

        "soundResource::unload" );

      }     

      

      buffer = 0;

      loaded = false;

      mySize = 0;

    }    

  }



  const uint16 soundResource::getBuffer( void ) {

    touch( );

    return buffer;

  }

}

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