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📄 oasisframelistenersystem.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisFrameListenerSystem.cpp

 * DESCRIPTION : Frame listener system class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisFrameListenerSystem.h"

#include "oasisFrameListenerSystemBase.h"



namespace Oasis {



  template<> frameListenerSystem *singleton< frameListenerSystem >::singletonPtr = 0;



  frameListenerSystem::frameListenerSystem( ) : system( "FrameListener" ) {  

    base = new frameListenerSystemBase( );

  }

  

  frameListenerSystem::~frameListenerSystem( ) {

    if ( base ) {

      delete base;

    }

  }

  

  frameListenerSystem &frameListenerSystem::get( void ) {

    return singleton< frameListenerSystem >::get( );

  }



  void frameListenerSystem::reset( void ) {

    setTimeScale( 1 );

  }



  void frameListenerSystem::update( real time ) {

   

  }



  void frameListenerSystem::setTimeScale( real scale ) {

    base->setTimeScale( scale );

  }



  const real frameListenerSystem::getTimeScale( void ) const {

    return base->getTimeScale( );

  }

    

  void frameListenerSystem::addFrameListener( frameListener *newFrameListener ) {

    base->addFrameListener( newFrameListener );

  }

  

  void frameListenerSystem::removeFrameListener( frameListener *oldFrameListener ) {

    base->removeFrameListener( oldFrameListener );

  }

  

}

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