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📄 oasisresource.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisResource.cpp

 * DESCRIPTION : The resource base class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisResource.h"



namespace Oasis {



  resource::resource( const string &thisName ) {   

    name = thisName;

    loaded = false;

    mySize = 0;

  }



  resource::~resource( ) {

    if ( loaded ) {

      unload( );

    }

  }



  const timestamp resource::getLastAccess( void ) const {

    return lastAccess;

  }



  const size resource::getSize( void ) const {

    return mySize;

  }



  void resource::touch( void ) {

    lastAccess = time( NULL );



    if ( !loaded ) {

      load( );

    }

  }

  

  const string &resource::getName( void ) const {

    return name;

  }



  bool resource::isLoaded( void ) {

    return loaded;

  }



  void resource::unload( void ) {



  }



  void resource::destroy( void ) {

    delete this;

  }

}

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