📄 oasisresource.cpp
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisResource.cpp
* DESCRIPTION : The resource base class
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
#include "oasisResource.h"
namespace Oasis {
resource::resource( const string &thisName ) {
name = thisName;
loaded = false;
mySize = 0;
}
resource::~resource( ) {
if ( loaded ) {
unload( );
}
}
const timestamp resource::getLastAccess( void ) const {
return lastAccess;
}
const size resource::getSize( void ) const {
return mySize;
}
void resource::touch( void ) {
lastAccess = time( NULL );
if ( !loaded ) {
load( );
}
}
const string &resource::getName( void ) const {
return name;
}
bool resource::isLoaded( void ) {
return loaded;
}
void resource::unload( void ) {
}
void resource::destroy( void ) {
delete this;
}
}
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