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📄 oasismixer.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisMixer.cpp

 * DESCRIPTION : Mixer base class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisMixer.h"

#include "oasisException.h"

#include "oasisAudioCommon.h"



#include "OgreLogManager.h"



namespace Oasis {

  

  // Init static members

  real mixer::masterVolume = 0;

  uint8 mixer::mixerCount = 0;



  mixer::mixer( ) {

    // Only start openal the first time a sound based system starts

    if ( mixerCount == 0 ) {

      // Auto init

      // Manual init should work here but doesnt for me....must look into it

      alutInit ( NULL, 0 );

      

      if ( alGetError( ) != AL_NO_ERROR ) {

  oasisError( exception::ET_INTERNAL_ERROR,

        "Could not create initialise sound device",

        "mixer::( )" );

      }

    }

    // Make sure no other sound based systems try to restart

    mixerCount++;

    // Default master volume

    masterVolume = 1;

  }



  mixer::~mixer( ) {

    // Let mixer know one sound based system is going

    mixerCount--;

    // If this is the last one to stop, deinit openal

    if ( mixerCount == 0 ) {

      // Auto deinit

      alutExit();

      

      if ( alGetError( ) != AL_NO_ERROR ) {

  oasisError( exception::ET_INTERNAL_ERROR,

        "Could not create deinitialise sound device",

        "mixer::~( )" );

      }

    }

  }



  void mixer::setMasterVolume( real newVolume ) {

    masterVolume = newVolume;

    // Set the listener to the master volume

    alListenerf( AL_GAIN, ( ALfloat )masterVolume );

  }



  const real mixer::getMasterVolume( void ) {

    return masterVolume;

  }

}

  

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