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📄 oasisvisible.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisVisible.cpp

 * DESCRIPTION : The visible component

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisVisible.h"

#include "oasisGraphicsSystem.h"

#include "oasisConvert.h"

#include "oasisEntity.h"



// Include Ogre stuff

#include "OgreSceneNode.h"

#include "OgreSceneManager.h"



namespace Oasis {

  

  visible::visible( ) {      

    node = NULL; 

    usedEntity = NULL;

    absScale = vector3::UNITSCALE;

  }

  

  visible::~visible( ) {

    removeAndDestroyEntity( );



    if ( node ) {

      graphicsSystem::get( ).getSceneManager( )->getRootSceneNode( )->

  removeChild( node->getName( ) );

      graphicsSystem::get( ).getSceneManager( )->

  destroySceneNode( node->getName( ) );

    }

  }



  void visible::scale( real x, real y, real z ) {

    scale( vector3( x, y, z ) );

  }



  void visible::scale( const vector3 &newScale ) {

    _createNode( );

    node->scale( convert::toOgreVector3( newScale ) );

    absScale = convert::parseVector3( node->getScale( ) );

  }



  void visible::setScale( real x, real y, real z ) {

    setScale( vector3( x, y, z ) );

  }



  void visible::setScale( const vector3 &newScale ) {    

    _createNode( );

    node->setScale( convert::toOgreVector3( newScale ));

    absScale = convert::parseVector3( node->getScale( ) );

  }



  const vector3 &visible::getScale( void ) const {

    return absScale;

  }



  entity *visible::setEntity( const string &entityToUse ) {

    // If there is no graphics system, error

    if ( !graphicsSystem::getPtr( ) ) {

      oasisError( exception::ET_INTERNAL_ERROR,

      "To include entities in visibles, start the graphics system",

      "visible::addEntity" );

    }



    entity *object = graphicsSystem::get( ).

      createEntity( graphicsSystem::get( ).getNextUniqueName( ),

        entityToUse );

    setEntity( object );

    return object;

  }



  void visible::setEntity( entity *entityToUse ) {

    if ( !entityToUse ) {

      oasisError( exception::ET_NULL_POINTER,

      "Entity was null",

      "visible::setEntity" );

    }



    // Make sure we have a node, and no entity is being used

    _createNode( );

    removeAndDestroyEntity( );

      

    entityToUse->attachToNode( node );

    usedEntity = entityToUse;

  }



  void visible::removeEntity( void ) {

    if ( usedEntity ) {

      usedEntity->detachFromNode( );     

      usedEntity = NULL;

    }

  }

  

  void visible::removeAndDestroyEntity( void ) {

    if ( usedEntity ) {     

      graphicsSystem::get( ).removeEntity( usedEntity );

      usedEntity = NULL;

    }

  }



  entity *visible::getEntity( void ) const {

    return usedEntity;

  }



  void visible::_setVisiblePosition( const vector3 &newPosition ) {

    if ( node ) {

      node->setPosition( convert::toOgreVector3( newPosition ) );

    }

  }



  void visible::_setVisibleOrientation( const quaternion &newOrientation ) {

    if ( node ) {

      node->setOrientation( convert::toOgreQuaternion( newOrientation ) );

    }

  }



  void visible::_createNode( void ) {

    if ( node ) {

      return;

    }



    // If there is no graphics system, error

    if ( !graphicsSystem::getPtr( ) ) {

      oasisError( exception::ET_INTERNAL_ERROR,

      "To include visibles, start the graphics system",

      "visible::_createNode" );

    }



    node = static_cast<  Ogre::SceneNode* >( graphicsSystem::get( ).

               getSceneManager( )->

               getRootSceneNode( )->

               createChild( ) );  

  }

}

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