📄 oasisentity.cpp
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisEntity.cpp
* DESCRIPTION : Entity instance
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
#include "oasisEntity.h"
#include "oasisGraphicsSystem.h"
#include "OgreEntity.h"
#include "OgreSceneNode.h"
#include "OgreSceneManager.h"
namespace Oasis {
entity::entity( ) {
ogreEntity = NULL;
attached = NULL;
}
entity::~entity( ) {
clear( );
}
void entity::setAllMaterials( const string &materialName ) {
ogreEntity->setMaterialName( materialName );
}
void entity::setEntity( const string &newEntity,
const string &uniqueName ) {
ogreEntity = graphicsSystem::get( ).getSceneManager( )->
createEntity( uniqueName, newEntity + ".mesh" );
if ( !ogreEntity ) {
oasisError( exception::ET_ITEM_NOT_FOUND,
"Entity could not be created",
"entity::setEntity" );
}
entityName = newEntity;
}
void entity::clear( void ) {
if ( ogreEntity ) {
detachFromNode( );
graphicsSystem::get( ).getSceneManager( )->removeEntity( ogreEntity );
ogreEntity = NULL;
entityName = "";
}
}
void entity::attachToNode( Ogre::SceneNode *node ) {
if ( attached ) {
detachFromNode( );
}
node->attachObject( ogreEntity );
attached = node;
}
void entity::detachFromNode( void ) {
if ( attached ) {
attached->detachObject( ogreEntity->getName( ) );
attached = NULL;
}
}
}
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