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📄 oasisentity.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisEntity.cpp

 * DESCRIPTION : Entity instance

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisEntity.h"

#include "oasisGraphicsSystem.h"



#include "OgreEntity.h"

#include "OgreSceneNode.h"

#include "OgreSceneManager.h"



namespace Oasis {

  

  entity::entity( ) {

    ogreEntity = NULL;

    attached = NULL;

  }

  

  entity::~entity( ) {

    clear( );

  }

  

  void entity::setAllMaterials( const string &materialName ) {

    ogreEntity->setMaterialName( materialName );

  }



  void entity::setEntity( const string &newEntity,

        const string &uniqueName ) {

    ogreEntity = graphicsSystem::get( ).getSceneManager( )->

      createEntity( uniqueName, newEntity + ".mesh" );



    if ( !ogreEntity ) {

      oasisError( exception::ET_ITEM_NOT_FOUND,

      "Entity could not be created",

      "entity::setEntity" );

    }



    entityName = newEntity;

  }



  void entity::clear( void ) {

    if ( ogreEntity ) {

      detachFromNode( );

      graphicsSystem::get( ).getSceneManager( )->removeEntity( ogreEntity );

      ogreEntity = NULL;

      entityName = "";

    }

  }



  void entity::attachToNode( Ogre::SceneNode *node ) {

    if ( attached ) {

      detachFromNode( );

    }

    

    node->attachObject( ogreEntity );

    attached = node;

  }



  void entity::detachFromNode( void ) {

    if ( attached ) {

      attached->detachObject( ogreEntity->getName( ) );

      attached = NULL;

    }

  }      

}

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