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📄 oasisphysics.cpp

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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisPhysics.cpp

 * DESCRIPTION : Physics instance

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisPhysics.h"

#include "oasisPhysical.h"

#include "oasisPhysicsSystem.h"

#include "oasisPhysicsResource.h"

#include "oasisException.h"

#include "oasisConvert.h"

#include "oasisConfiguration.h"

#include "oasisProxies.h"

#include "oasisMass.h"

#include "oasisPhysicsCommon.h"



namespace Oasis {

  

  const real physics::infiniteFriction = dInfinity;



  physics::physics( ) {

    body = new dBody( physicsSystem::get( ).getODEWorld( )->id( ) );



    if ( !body ) {

      oasisError( exception::ET_NULL_POINTER,

      "Could not create a new ODE body",

      "physics::( )" );

    }



    usedMass = new mass( );



    if ( !usedMass ) {

      oasisError( exception::ET_NULL_POINTER,

      "Could not create a new mass",

      "physics::( )" );

    }

        

    usedMass->setODEBodyParent( body );

    proxies.clear( );

  }

  

  physics::~physics( ) {   

    if ( usedMass ) {

      delete usedMass;    

      usedMass = NULL;

    }

    

    if ( body ) {

      delete body;

      body = NULL;

    }    

  }



  void physics::updateProxies( void ) { 

    for ( proxyList::iterator it = proxies.begin( );

    it != proxies.end( ); ++it ) {

      ( *it )->setPosition( convert::parseVector3( body->getPosition( ) ) );   

      ( *it )->setOrientation( convert::parseQuaternion( body->getQuaternion( ) ) );

    }

  }

  

  void physics::setDynamicsEnabled( bool newState, bool newReenable ) {

    if ( newState ) {

      if ( !drivingPhysical ) {

  oasisError( exception::ET_INTERNAL_ERROR,

        "Cannot enable dynamics unless attach to a physical",

        "physics::setDynamicsEnabled" );

      }



      body->enable( );

      disableTimer = 0;

      setPosition( drivingPhysical->getPosition( ) );

      setOrientation( drivingPhysical->getOrientation( ) );

    } else {

      body->setLinearVel( 0, 0, 0 );

      body->setAngularVel( 0, 0, 0 );

      body->disable( );      

    }

    

    dynamicsEnabled = newState;

    reenableDynamics = newReenable;

  }



  const bool physics::getDynamicsEnabled( void ) const {

    return dynamicsEnabled;

  }



  const bool physics::getDynamicsReenabled( void ) const {

    return reenableDynamics;

  }



  void physics::setCollisionEnabled( bool newState ) {

    if ( newState ) {

      if ( !drivingPhysical ) {

  oasisError( exception::ET_INTERNAL_ERROR,

        "Cannot enable collision unless attach to a physical",

        "physics::setDynamicsEnabled" );

      }

      

      collisionEnabled = true;   



    } else {

      collisionEnabled = false;

    }

    

    collisionEnabled = newState;

  }



  const bool physics::getCollisionEnabled( void ) const {

    return collisionEnabled;

  }

 

  mass *physics::getMass( void ) const {

    return usedMass;

  }



  boxProxy *physics::addBoxProxy( real width, real height, real depth ) {    

    boxProxy *newProxy = new boxProxy( physicsSystem::get( ).getODESpace( ),

               width, height, depth );

   

    if ( !newProxy ) {

      oasisError( exception::ET_NULL_POINTER,

      "Could not create box proxy",

      "physics::addBoxProxy" );

    }  



    newProxy->setParent( this );

    newProxy->setEnabled( true );

    proxies.push_back( newProxy );

    return newProxy;

  }



  sphereProxy *physics::addSphereProxy( real radius ) {

    sphereProxy *newProxy = new sphereProxy( physicsSystem::get( ).getODESpace( ),

               radius );



    if ( !newProxy ) {

      oasisError( exception::ET_NULL_POINTER,

      "Could not create sphere proxy",

      "physics::addSphereProxy" );

    }



    newProxy->setParent( this );

    newProxy->setEnabled( true );

    proxies.push_back( newProxy );

    return newProxy;

  }



  ccylinderProxy *physics::addCCylinderProxy( real radius, real length ) { 

    ccylinderProxy *newProxy = new ccylinderProxy( physicsSystem::get( ).getODESpace( ),

               radius, length );

    

    if ( !newProxy ) {

      oasisError( exception::ET_NULL_POINTER,

      "Could not create capped cylinder proxy",

      "physics::addCCylinderProxy" );

    }



    newProxy->setParent( this );

    newProxy->setEnabled( true );

    proxies.push_back( newProxy );

    return newProxy;

  }



  void physics::removeProxy( uint8 index ) {

    if ( index < proxies.size( ) ) {

      // Get the correct element

      proxyList::iterator it = proxies.begin( );

      // Increment

      while ( index-- ) {

  ++it;

      }

            

      delete ( *it );

      proxies.erase( it );

    } else {

      oasisError( exception::ET_ITEM_NOT_FOUND,

      "Index was out of bounds",

      "physics::removeProxy" );

    }

  }



  void physics::removeProxy( proxy *oldProxy ) {

    if ( oldProxy != NULL ) {

      delete oldProxy;

      proxies.remove( oldProxy );

    }

  }



  void physics::removeAllProxies( void ) {

    for ( proxyList::iterator it = proxies.begin( );

    it != proxies.end( ); ++it ) {

      delete ( *it );

    }

    proxies.clear( );

  }



  physics::proxyIterator physics::getProxyIterator( void ) {

    return proxyIterator( proxies.begin( ), proxies.end( ) );

  }



  void physics::setSoftness( const real newSoftness ) {

    softness = newSoftness;

  }



  const real physics::getSoftness( void ) const {

    return softness;

  }



  void physics::setFriction( const real newFriction ) {    

    friction = newFriction;

  }



  const real physics::getFriction( void ) const {

    return friction;

  }



  void physics::setGravity( bool newState ) {

    useGravity = newState;



    if ( useGravity ) {

      body->setGravityMode( 1 );

    } else {

      body->setGravityMode( 0 );    

    }

  }



  const bool physics::getGravity( void ) const {

    return useGravity;

  }

  

  void physics::setBounce( const real coEff, const real velThreshold ) {

    bounceCoeffRest = coEff;

    bounceVelThreshold = velThreshold;

  }



  const real physics::getBounceCoEff( void ) const {

    return bounceCoeffRest;

  }



  const real physics::getBounceVelThreshold( void ) const {

    return bounceVelThreshold;

  }



  void physics::setLinearVelocity( real x, real y, real z ) {

    setLinearVelocity( vector3( x, y, z ) );

  }



  void physics::setLinearVelocity( const vector3 &velocity ) {

    if ( !drivingPhysical ) {

      oasisError( exception::ET_INTERNAL_ERROR,

      "Cannot set velocity on an unused physics",

      "physics::setLinearVelocity" );

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