📄 oasisscriptresource.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisScriptResource.h
* DESCRIPTION : A script file resource
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __SCRIPTRESOURCE_H__
#define __SCRIPTRESOURCE_H__
/// Include common stuff
#include "oasisCommon.h"
/// Include the rest of the needed oasis stuff
#include "oasisResource.h"
/// Foward declare ogre stuff
namespace Ogre {
class SDDataChunk;
}
namespace Oasis {
/// Script resource
class _oasisExport scriptResource : public resource {
public:
/// Constructor
scriptResource( const string &thisName );
/// Destructor
virtual ~scriptResource( );
/// Set the file name for this script
void setFileName( const string &name );
/// Get the file name
const string &getFileName( void ) const;
/// Execute this script
void execute( void );
/// Print the script out to the log and the console if it exists
void print( void );
private:
/// File name for the script
string fileName;
/// The script contents
Ogre::SDDataChunk *file;
/// Override load function to load the script contents
void load( void );
/// Override unload function to unload the script file
void unload( void );
};
};
#endif
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