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📄 oasisscriptresource.h

📁 使用stl技术,(还没看,是听说的)
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/******************************************************************************
 * This source file is part of Bad Camel Gaming
 * Copyright (C) 2003  Zephie Greyvenstein
 * See Readme.html for acknowledgements
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *****************************************************************************/

/******************************************************************************
 * FILENAME    : oasisScriptResource.h
 * DESCRIPTION : A script file resource
 * AUTHOR      : Zephie Greyvenstein
 *****************************************************************************/

/// Avoid double inclusion
#ifndef __SCRIPTRESOURCE_H__
#define __SCRIPTRESOURCE_H__

/// Include common stuff
#include "oasisCommon.h"
/// Include the rest of the needed oasis stuff
#include "oasisResource.h"

/// Foward declare ogre stuff
namespace Ogre {
  class SDDataChunk;
}

namespace Oasis {
  /// Script resource
  class _oasisExport scriptResource : public resource {
  public: 
    /// Constructor
    scriptResource( const string &thisName );
    /// Destructor
    virtual ~scriptResource( );

    /// Set the file name for this script
    void setFileName( const string &name );
    /// Get the file name
    const string &getFileName( void ) const;

    /// Execute this script
    void execute( void );
    /// Print the script out to the log and the console if it exists
    void print( void );
         
  private:  
    /// File name for the script
    string fileName;
    /// The script contents
    Ogre::SDDataChunk *file;
     
    /// Override load function to load the script contents
    void load( void );
    /// Override unload function to unload the script file
    void unload( void );
  };
};

#endif

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