📄 oasisiterators.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisIterators.h
* DESCRIPTION : Container iterators
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __ITERATORS_H__
#define __ITERATORS_H__
/// Include the common headers
#include "oasisCommon.h"
namespace Oasis {
/// Allows the wrapping of containers in order to maintain abstraction
/// of protected types while allowing users access to their values
template < class T > class _oasisExport vectorIterator {
public:
/// Constructor
vectorIterator( typename T::iterator startPoint,
typename T::const_iterator endPoint ) {
current = startPoint;
end = endPoint;
}
/// Checks for more elements
const bool isEmpty( void ) const {
return ( current == end );
}
/// Get the next elements
typename T::value_type getNext( void ) {
return ( *current++ );
}
/// Gets the current element and does not advance
typename T::value_type getCurrent( void ) {
return ( *current );
}
/// Gets a pointer to the current element and does not advance
typename T::pointer getCurrentPtr( void ) {
return &( *current );
}
/// Move to next element
void moveNext( void ) {
current++;
}
protected:
/// The current position in the vector
typename T::iterator current;
/// The end position in the vector
typename T::const_iterator end;
private:
/// This constructor should not be used
vectorIterator( ) {};
};
/// Allows the wrapping of containers in order to maintain abstraction
/// of protected types while allowing users access to their values
template < class T > class _oasisExport mapIterator {
public:
/// Contructor
mapIterator( typename T::iterator startPoint,
typename T::iterator endPoint ) {
current = startPoint;
end = endPoint;
}
/// Checks for more elements
const bool isEmpty( void ) {
return ( current == end );
}
/// Gets the next key
typename T::key_type getNextKey( void ) {
return ( current++ )->first;
}
/// Gets the next value
typename T::mapped_type getNextValue( void ) {
return ( current++ )->second;
}
/// Gets the current key
typename T::key_type getCurrentKey( void ) {
return ( current )->first;
}
/// Gets the current value
typename T::mapped_type getCurrentValue( void ) {
return ( current )->second;
}
protected:
/// The current position in the container
typename T::iterator current;
/// The end position in the container
typename T::iterator end;
private:
/// This constructor should not be used
mapIterator( ) {}
};
};
#endif
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