📄 oasisproxy.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisProxy.h
* DESCRIPTION : A collision proxy
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __PROXY_H__
#define __PROXY_H__
/// Include common stuff
#include "oasisCommon.h"
/// Include the rest of the needed oasis stuff
#include "oasisVector3.h"
/// Forward declare ODE stuff
class dGeom;
namespace Oasis {
/// This is a collision proxy
class _oasisExport proxy {
/// Physics needs to control this object
friend class physics;
public:
/// Proxy types
enum ProxyType {
/// Box proxy
PT_BOX = 0,
/// Sphere proxy
PT_SPHERE = 1,
/// Capped cylinder proxy
PT_CCYLINDER = 2
};
/// Destructor
virtual ~proxy( );
/// Get the type of proxy this is
const ProxyType getType( void ) const;
/// Get the offset of the proxy
const vector3 &getOffset( void ) const;
/// Set the offset
void setOffset( real x, real y, real z, bool holdOffUpdate = false );
/// Set the offset
void setOffset( const vector3 &newOffset, bool holdOffUpdate = false );
/// Enable this proxy
void setEnabled( bool newState );
/// Get enabled state of this proxy
const bool getEnabled( void ) const;
protected:
/// Constructor
proxy( ProxyType thisType );
/// Enabled state of the proxy
bool enabled;
/// The collision proxy
dGeom *odeProxy;
/// The physics parent
physics *thisParent;
/// This type of proxy
ProxyType type;
/// The offset of the proxy
vector3 offset;
/// Allows the physics to update the position of the proxy
void setPosition( const vector3 &newPosition );
/// Allows the physics to update the orientation of the proxy
void setOrientation( const quaternion &newOrientation );
/// Set the parent data ( for collision )
void setParent( physics *parent );
};
};
#endif
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