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📄 oasisframelistenersystem.h

📁 使用stl技术,(还没看,是听说的)
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisFramelistenerSystem.h

 * DESCRIPTION : Frame listener system class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



/// Avoid double inclusion

#ifndef __FRAMELISTENERSYSTEM_H__

#define __FRAMELISTENERSYSTEM_H__



/// Include common stuff

#include "oasisCommon.h"

/// Include the rest of the needed oasis stuff

#include "oasisSystem.h"

#include "oasisSingleton.h"



namespace Oasis {

  /// Forward declare the frame listener system base

  class frameListenerSystemBase;

  

  /// Framelistener system for per-frame events

  class _oasisExport frameListenerSystem : public system,

                              public singleton< frameListenerSystem > {  

  public:

    /// Constructor

    frameListenerSystem( );

    /// Destructor

    virtual ~frameListenerSystem( );    

   

    /// Get singleton

    static frameListenerSystem &get( void );

    /// Get singleton pointer

    static frameListenerSystem *getPtr( void );



    /// Reset this system

    void reset( void );

    /// Update this system

    void update( real time );  

    

    /// Set the time scale

    void setTimeScale( real scale );

    /// Get the time scale

    const real getTimeScale( void ) const;



    /// Add a framelistener

    void addFrameListener( frameListener *newFrameListener );

    /// Remove a framelistener

    void removeFrameListener( frameListener *oldFrameListener );

    

  private: 

    /// Handle to the framelistener system base

    frameListenerSystemBase *base;    

  };

};



#endif

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