📄 oasisframelistenersystem.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisFramelistenerSystem.h
* DESCRIPTION : Frame listener system class
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __FRAMELISTENERSYSTEM_H__
#define __FRAMELISTENERSYSTEM_H__
/// Include common stuff
#include "oasisCommon.h"
/// Include the rest of the needed oasis stuff
#include "oasisSystem.h"
#include "oasisSingleton.h"
namespace Oasis {
/// Forward declare the frame listener system base
class frameListenerSystemBase;
/// Framelistener system for per-frame events
class _oasisExport frameListenerSystem : public system,
public singleton< frameListenerSystem > {
public:
/// Constructor
frameListenerSystem( );
/// Destructor
virtual ~frameListenerSystem( );
/// Get singleton
static frameListenerSystem &get( void );
/// Get singleton pointer
static frameListenerSystem *getPtr( void );
/// Reset this system
void reset( void );
/// Update this system
void update( real time );
/// Set the time scale
void setTimeScale( real scale );
/// Get the time scale
const real getTimeScale( void ) const;
/// Add a framelistener
void addFrameListener( frameListener *newFrameListener );
/// Remove a framelistener
void removeFrameListener( frameListener *oldFrameListener );
private:
/// Handle to the framelistener system base
frameListenerSystemBase *base;
};
};
#endif
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