📄 oasisframelistenersystembase.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisFramelistenerSystemBase.h
* DESCRIPTION : Real framelistener system class
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __FRAMELISTENERSYSTEMBASE_H__
#define __FRAMELISTENERSYSTEMBASE_H__
/// Include the common headers
#include "oasisCommon.h"
/// Include Ogre stuff
#include "OgreFrameListener.h"
namespace Oasis {
/// Real frame listener system class
class frameListenerSystemBase : public Ogre::FrameListener {
public:
/// Constructor
frameListenerSystemBase( );
/// Destructor
virtual ~frameListenerSystemBase( );
/// Set the time scale
void setTimeScale( real scale );
/// Get the time scale
const real getTimeScale( void ) const;
/// Add a framelistener
void addFrameListener( frameListener *newFrameListener );
/// Remove a framelistener
void removeFrameListener( frameListener *oldFrameListener );
private:
/// Speed scale
real timeScale;
/// Set of frame listeners
typedef std::set< frameListener* > frameListenerSet;
/// All the frame listeners that are registered
frameListenerSet listeners;
/// We override the frameStarted function to control the system
bool frameStarted( const Ogre::FrameEvent &evt );
/// We override the frameEnded function to control the system
bool frameEnded( const Ogre::FrameEvent &evt );
};
};
#endif
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