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📄 oasisframelistenersystembase.h

📁 使用stl技术,(还没看,是听说的)
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisFramelistenerSystemBase.h

 * DESCRIPTION : Real framelistener system class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



/// Avoid double inclusion

#ifndef __FRAMELISTENERSYSTEMBASE_H__

#define __FRAMELISTENERSYSTEMBASE_H__



/// Include the common headers

#include "oasisCommon.h"



/// Include Ogre stuff

#include "OgreFrameListener.h"



namespace Oasis {

  /// Real frame listener system class

  class frameListenerSystemBase : public Ogre::FrameListener {  

  public:

    /// Constructor

    frameListenerSystemBase( );

    /// Destructor

    virtual ~frameListenerSystemBase( );

    

    /// Set the time scale

    void setTimeScale( real scale );

    /// Get the time scale

    const real getTimeScale( void ) const;



    /// Add a framelistener

    void addFrameListener( frameListener *newFrameListener );

    /// Remove a framelistener

    void removeFrameListener( frameListener *oldFrameListener );

    

  private: 

    /// Speed scale

    real timeScale;

   

    /// Set of frame listeners

    typedef std::set< frameListener* > frameListenerSet;



    /// All the frame listeners that are registered

    frameListenerSet listeners;

    

    /// We override the frameStarted function to control the system

    bool frameStarted( const Ogre::FrameEvent &evt );

    /// We override the frameEnded function to control the system

    bool frameEnded( const Ogre::FrameEvent &evt );

  };

};



#endif

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