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📄 oasismovable.h

📁 使用stl技术,(还没看,是听说的)
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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisMovable.h

 * DESCRIPTION : If it moves, kick it

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



/// Avoid double inclusion

#ifndef __MOVABLE_H__

#define __MOVABLE_H__



/// Include common stuff

#include "oasisCommon.h"

/// Include the rest of the needed oasis stuff

#include "oasisVector3.h"

#include "oasisQuaternion.h"



namespace Oasis {

  /// A movable object

  class _oasisExport movable  {

  public: 

    /// Constructor

    movable( );

    /// Destructor

    virtual ~movable( ); 



    /// Set the position

    void setPosition( real x, real y, real z );

    /// Set the position

    virtual void setPosition( const vector3 &position );

    /// Get the position

    const vector3 &getPosition( void ) const;



    /// Move the object

    void move( real x, real y, real z );

    /// Move the object

    void move( const vector3 &moveVector );



    /// Move the object relative to the axis

    void moveRelative( real x, real y, real z );

    /// Move the object relative to the axis

    void moveRelative( const vector3 &moveVector );



    /// Rotate object

    void rotate( real x, real y, real z, real degrees );

    /// Rotate object

    void rotate( const vector3 &axis, real degrees );

    /// Rotate object

    void rotate( const quaternion &rotation );



    /// Set the orientation of this object

    virtual void setOrientation( const quaternion &newOrientation );

    /// Get orientation of this object

    const quaternion &getOrientation( void ) const;



    /// Get the direction vector of the movable

    vector3 getDirection( void ) const;    



   protected:   

    /// The position of the object

    vector3 position;

    /// The orientation of the object

    quaternion orientation;



    /// If a position change happens, this will be triggered

    virtual void _updatePosition( void ) = 0;

    /// If an orientation change happens, this will be triggered

    virtual void _updateOrientation( void ) = 0;

  };

};



#endif

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