📄 oasissystem.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisSystem.h
* DESCRIPTION : Base system class
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __SYSTEM_H__
#define __SYSTEM_H__
/// Include common stuff
#include "oasisCommon.h"
namespace Oasis {
/// System class which all system inherit from
class _oasisExport system {
public:
/// Constructor
system( const string &name );
/// Destructor
virtual ~system( );
/// Get the name of this system
const string &getSystemName( void ) const;
/// Reset this system
virtual void reset( void ) = 0;
/** Update this system
@param
time How much time has passed since the last update
*/
virtual void update( real time ) = 0;
protected:
/// This system's name
string systemName;
};
};
#endif
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