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📄 oasissystem.h

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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisSystem.h

 * DESCRIPTION : Base system class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



/// Avoid double inclusion

#ifndef __SYSTEM_H__

#define __SYSTEM_H__



/// Include common stuff

#include "oasisCommon.h"



namespace Oasis {

  /// System class which all system inherit from

  class _oasisExport system {  

  public:

    /// Constructor

    system( const string &name );

    /// Destructor

    virtual ~system( );

    

    /// Get the name of this system

    const string &getSystemName( void ) const;



    /// Reset this system

    virtual void reset( void ) = 0;

  

    /** Update this system

	@param

	time How much time has passed since the last update

    */

    virtual void update( real time ) = 0;



  protected:

    /// This system's name

    string systemName;

  };

};



#endif

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