📄 oasisresource.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisResource.h
* DESCRIPTION : The resource base class
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __RESOURCE_H__
#define __RESOURCE_H__
/// Include common stuff
#include "oasisCommon.h"
namespace Oasis {
/// The resource base class
class _oasisExport resource {
/// Resource manager is our friend as it needs to be able to tell us to
/// load or unload, destroy us
friend class resourceManager;
public:
/// Constructor
resource( const string &thisName );
/// Destructor
virtual ~resource( );
/// Get the last time this resource was accessed
const timestamp getLastAccess( void ) const;
/// Get the size of this resource
const size getSize( void ) const;
/// Touch the resource
void touch( void );
/// Get the resources name
const string &getName( void ) const;
/// Returns if it is loaded
bool isLoaded( void );
protected:
/// The resource name
string name;
/// The loaded state
bool loaded;
/// The timestamp
timestamp lastAccess;
/// The size of the resource
size mySize;
/// Overload this to load the resource
virtual void load( void ) = 0;
/// Override this to unload the resource
virtual void unload( void );
/// Destroys this resource
void destroy( void );
};
};
#endif
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