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📄 oasisresource.h

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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisResource.h

 * DESCRIPTION : The resource base class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



/// Avoid double inclusion

#ifndef __RESOURCE_H__

#define __RESOURCE_H__



/// Include common stuff

#include "oasisCommon.h"



namespace Oasis {

  /// The resource base class

  class _oasisExport resource {

    /// Resource manager is our friend as it needs to be able to tell us to

    /// load or unload, destroy us

    friend class resourceManager;



  public:

    /// Constructor

    resource( const string &thisName );

    /// Destructor

    virtual ~resource( );

    

    /// Get the last time this resource was accessed

    const timestamp getLastAccess( void ) const;

    

    /// Get the size of this resource

    const size getSize( void ) const;

    

    /// Touch the resource

    void touch( void );



    /// Get the resources name

    const string &getName( void ) const;



    /// Returns if it is loaded

    bool isLoaded( void );

	     

  protected:

    /// The resource name

    string name;

    /// The loaded state

    bool loaded;

    /// The timestamp

    timestamp lastAccess;

    /// The size of the resource

    size mySize;



    /// Overload this to load the resource

    virtual void load( void ) = 0;

    /// Override this to unload the resource

    virtual void unload( void );



    /// Destroys this resource

    void destroy( void );

  };

};



#endif

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