📄 oasisjoints.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisJoints.h
* DESCRIPTION : Define the different joints
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __JOINTS_H__
#define __JOINTS_H__
/// Include common stuff
#include "oasisCommon.h"
/// Include the rest of the needed oasis stuff
#include "oasisJoint.h"
/// Forward declare ODE stuff
struct dWorld;
namespace Oasis {
/// Ball joint
class _oasisExport ballJoint : public joint {
public:
/// Constructor
ballJoint( const dWorld *worldParent,
physics *first,
physics *second );
/// Deconstructor
~ballJoint( );
/// Set the anchor position for the ball joint
void setAnchorPosition( const vector3 &origin );
/// Sets the axes for the joint, which is meaningless for this joint
void setAxes( const vector3 &primary,
const vector3 &secondary = vector3::ZERO ) {}
/// Sets a parameter, meaningless here
void setParameter( JointParam param, real value ) {}
/// Gets a paramater, meaningless here
const real getParameter( JointParam param ) { return 0; }
/// Get the angle of a axis
const real getAxisAngle( JointAxis axis ) const { return 0; }
};
/// Slider joint
class _oasisExport sliderJoint : public joint {
public:
/// Constructor
sliderJoint( const dWorld *worldParent,
physics *first,
physics *second );
/// Deconstructor
~sliderJoint( );
/// Set the anchor position, which is meaningless for this joint
void setAnchorPosition( const vector3 &origin ) {}
/// Sets the axes for the joint
void setAxes( const vector3 &primary,
const vector3 &secondary = vector3::ZERO );
/// Sets a parameter
void setParameter( JointParam param, real value );
/// Gets a paramater
const real getParameter( JointParam param );
/// Get the angle of a axis
const real getAxisAngle( JointAxis axis ) const { return 0; }
};
/// Hinge joint
class _oasisExport hingeJoint : public joint {
public:
/// Constructor
hingeJoint( const dWorld *worldParent,
physics *first,
physics *second );
/// Deconstructor
~hingeJoint( );
/// Set the anchor position
void setAnchorPosition( const vector3 &origin );
/// Sets the axes for the joint
void setAxes( const vector3 &primary,
const vector3 &secondary = vector3::ZERO );
/// Sets a parameter
void setParameter( JointParam param, real value );
/// Gets a paramater
const real getParameter( JointParam param );
/// Get the angle of a axis
const real getAxisAngle( JointAxis axis ) const;
};
/// Hinge2 joint
class _oasisExport hinge2Joint : public joint {
public:
/// Constructor
hinge2Joint( const dWorld *worldParent,
physics *first,
physics *second );
/// Deconstructor
~hinge2Joint( );
/// Set the anchor position
void setAnchorPosition( const vector3 &origin );
/// Sets the axes for the joint
void setAxes( const vector3 &primary,
const vector3 &secondary = vector3::ZERO );
/// Sets a parameter
void setParameter( JointParam param, real value );
/// Gets a paramater
const real getParameter( JointParam param );
/// Get the angle of a axis
const real getAxisAngle( JointAxis axis ) const;
};
/// Universal joint
class _oasisExport universalJoint : public joint {
public:
/// Constructor
universalJoint( const dWorld *worldParent,
physics *first,
physics *second );
/// Deconstructor
~universalJoint( );
/// Set the anchor position
void setAnchorPosition( const vector3 &origin );
/// Sets the axes for the joint
void setAxes( const vector3 &primary,
const vector3 &secondary = vector3::ZERO );
/// Sets a parameter
void setParameter( JointParam param, real value );
/// Gets a paramater
const real getParameter( JointParam param );
/// Get the angle of a axis
const real getAxisAngle( JointAxis axis ) const { return 0; }
};
};
#endif
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