📄 oasisinputsystembase.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisInputSystemBase.h
* DESCRIPTION : The input system base
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __INPUTSYSTEMBASE_H__
#define __INPUTSYSTEMBASE_H__
/// Include the common headers
#include "oasisCommon.h"
#include "oasisKeyListener.h"
/// Include Ogre stuff
#include "OgreEventListeners.h"
#include "OgreEventProcessor.h"
#include "OgreInput.h"
#include "OgreKeyEvent.h"
#include "OgreCamera.h"
namespace Oasis {
/// The input system base
class inputSystemBase : public Ogre::KeyListener,
public Ogre::MouseMotionListener,
public Ogre::MouseListener {
public:
/// Constructor
inputSystemBase( );
/// Deconstructor
virtual ~inputSystemBase( );
/// Register a key listener
void addKeyListener( keyListener *newKeyListener );
/// Remove a key listener
void removeKeyListener( keyListener *oldKeyListener );
/// Register a mouse listener
void addMouseListener( mouseListener *newMouseListener );
/// Remove a mouse listener
void removeMouseListener( mouseListener *oldMouseListener );
/// Get the state of a key
const bool isKeyDown( keyListener::KeyCode code ) const;
private:
/// Handle to the event processor
Ogre::EventProcessor *eventProcessor;
/// Handle to the input reader
Ogre::InputReader *inputReader;
/// Key listener set
typedef std::set< keyListener* > keyListenerSet;
/// Mouse listener set
typedef std::set< mouseListener* > mouseListenerSet;
/// A vector of booleans
typedef std::vector< bool > boolVector;
/// Keylisteners
keyListenerSet keyListeners;
/// Mouselisteners
mouseListenerSet mouseListeners;
/// Key downs
boolVector keyDowns;
/// Overloaded keylistener functions
void keyClicked( Ogre::KeyEvent *event );
void keyPressed( Ogre::KeyEvent *event );
void keyReleased( Ogre::KeyEvent *event );
/// Overload mouse motionlistener functions
void mouseMoved( Ogre::MouseEvent *event );
void mouseDragged( Ogre::MouseEvent *event ) {}
/// Overload the mouse listener functions
void mouseClicked( Ogre::MouseEvent *event ) {}
void mouseEntered( Ogre::MouseEvent *event ) {}
void mouseExited( Ogre::MouseEvent *event ) {}
void mousePressed( Ogre::MouseEvent *event );
void mouseReleased( Ogre::MouseEvent *event ) {}
};
};
#endif
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