📄 oasismixer.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisMixer.h
* DESCRIPTION : Mixer base class
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __MIXER_H__
#define __MIXER_H__
/// Include common stuff
#include "oasisCommon.h"
namespace Oasis {
/** Mixer for all sound based systems
@remarks
This is where fmod is started and stopped. It keeps a count of how many
sound based systems there are, so when the first is started, fmod starts
up and when the last shuts down, fmod is closed
*/
class _oasisExport mixer {
public:
/// Constructor
mixer( );
/// Destructor
virtual ~mixer( );
/// Set master volume for this mixer system
static void setMasterVolume( real newVolume );
/// Get master volume for this mixer system
static const real getMasterVolume( void );
protected:
/// Master volume for this mixer system
static real masterVolume;
private:
/// Mixer count, control when the mixer is started and stopped
static uint8 mixerCount;
};
};
#endif
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