oasismixer.h

来自「使用stl技术,(还没看,是听说的)」· C头文件 代码 · 共 64 行

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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisMixer.h

 * DESCRIPTION : Mixer base class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



/// Avoid double inclusion

#ifndef __MIXER_H__

#define __MIXER_H__



/// Include common stuff

#include "oasisCommon.h"



namespace Oasis { 

  /** Mixer for all sound based systems

      @remarks

      This is where fmod is started and stopped. It keeps a count of how many

      sound based systems there are, so when the first is started, fmod starts

      up and when the last shuts down, fmod is closed

  */

  class _oasisExport mixer {    

  public:  

    /// Constructor

    mixer( );

    /// Destructor

    virtual ~mixer( );   

  

    /// Set master volume for this mixer system

    static void setMasterVolume( real newVolume );

    /// Get master volume for this mixer system

    static const real getMasterVolume( void );



  protected:      

    /// Master volume for this mixer system

    static real masterVolume;



  private:

    /// Mixer count, control when the mixer is started and stopped

    static uint8 mixerCount;

  };

};



#endif

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