📄 oasismouselistener.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisMouseListener.h
* DESCRIPTION : The mouse listener class
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __MOUSELISTENER_H__
#define __MOUSELISTENER_H__
/// Include common stuff
#include "oasisCommon.h"
namespace Oasis {
/// The mouse listener class for handling mouse events
class _oasisExport mouseListener {
public:
/// Constructor
mouseListener( ) {}
/// Deconstructor
virtual ~mouseListener( ) {}
/// Called if mouse is moved
virtual void mouseMoved( const vector3 &moved ) = 0;
/// Called if mouse is clicked
virtual void mousePressed( const uint8 button, const uint8 count ) = 0;
};
};
#endif
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