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📄 oasisconsolesystem.h

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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisConsoleSystem.h

 * DESCRIPTION : The console system

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



/// Avoid double inclusion

#ifndef __CONSOLESYSTEM_H__

#define __CONSOLESYSTEM_H__



/// Include the common headers

#include "oasisCommon.h"

#include "oasisFrameListener.h"

#include "oasisKeyListener.h"

#include "oasisSystem.h"

#include "oasisSingleton.h"



//////////////////////// Forward declare Ogre stuff

namespace Ogre { 

  class Overlay;

  class GuiElement;

  class TextAreaGuiElement; 

};



namespace Oasis {

  /// The console system for in-game scripting

  class _oasisExport consoleSystem : public frameListener,	            

                                     public keyListener,

                                     public system,

                                     public singleton< consoleSystem > {

  public:

    /// The console states

    enum ConsoleState {

      /// Open state

      CS_OPEN        = 0,

      /// Opening state

      CS_OPENING     = 1,

      /// Closed state

      CS_CLOSED      = 2,

      /// Closing state

      CS_CLOSING     =3

    };

       

    /// Constructor

    consoleSystem( );

    /// Deconstructor

    virtual ~consoleSystem( );

   

    /// Get singleton

    static consoleSystem &get( void );

    /// Get singleton pointer

    static consoleSystem *getPtr( void );



    /// Reset this system

    void reset( void );

    /// Update this system

    void update( real time );

       

    /// Clear the console

    void clear( void );

    /// Get the lines count

    const uint8 getLineCount( void ) const;

    /// Open console

    void open( void );

    /// Close console

    void close( void );

    /// Set a line's text

    void setLineText( uint8 line, const string &text );

    /// Get a line's text

    const string &getLineText( uint8 line ) const;

    /// Write something on the console

    void write( const string &text );

    

  private:    

    /// Handle to the console overlay

    Ogre::Overlay *consoleOverlay;

    /// State of the console

    ConsoleState state; 

    /// Cursor position

    uint8 cursorPos;

    

    /// Listener event for frame started

    bool frameStarted( real time );

   

    /// When the console is open, it processes key events

    void keyClicked( KeyCode key, char keyChar ) {}

    /// When the console is open, it processes key events

    void keyPressed( KeyCode key, char keyChar );

    /// When the console is open, it processes key events

    void keyReleased( KeyCode key, char keyChar );

    

    /// Bump text up one line

    void _bumpText( void );



    /// The command string

    string command;

    /// The last command string

    string lastCommand;

    /// Records if we are using the buffer

    bool pressedUp;



    /// A vector of textarea's

    typedef std::vector< Ogre::TextAreaGuiElement* > textAreaVector;

    /// The text lines

    textAreaVector textLines;

          

    /// !!! Hack until I've written gui system

    Ogre::Overlay *_getOverlay( const string &overlay );  

    /// !!! Hack until I've written gui system

    Ogre::TextAreaGuiElement *_createTextArea( const string &name );

    /// !!! Hack until I've written gui system

    void _addGuiElement( const string &parent, Ogre::GuiElement *child );

  };

};



#endif

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