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📄 oasisresourcemanager.h

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/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisResourceManager.h

 * DESCRIPTION : The resource manager base class

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



/// Avoid double inclusion

#ifndef __RESOURCEMANAGER_H__

#define __RESOURCEMANAGER_H__



/// Include common stuff

#include "oasisCommon.h"



/// Forward declare ogre stuff

namespace Ogre {

  class ArchiveEx;

  class DataChunk;

  class String;

};



namespace Oasis {

  /// The resource manager base class for loading any type of resource

  class _oasisExport resourceManager {   

  public:

    /// Constructor

    resourceManager( );

    /// Destructor

    virtual ~resourceManager( );



    /// Set the memory limit/budget in bytes

    virtual void setMemoryLimit( size bytes );



    /// Create a new resource

    virtual resource *createResource( const string &name ) = 0;

    /// Load a resource

    virtual void load( resource *res, uint8 priority );

    /// Add a resource to the manager

    virtual void add( resource *res );



    /// Unload a resource from the system

    virtual void unload( resource *res );

    /// Unload and destroy all resources for this system

    virtual void unloadAndDestroyAll( void );



  protected:

    /// Memory budget for this manager

    size memoryBudget;

  

    /// List of name indexed resources

    typedef std::map< string, resource* > resourceMap;

    /// Resources that this manager knows about. This should be a hash_map

    resourceMap resources;

  

    /// Get files of a specific name extension

    void _getAllNamesLike( const string &dirStart, 

			   const string &ex );

    /// Get a file's data

    bool _findResourceData( const string &fileName,

			    Ogre::DataChunk &chunk );



    /// Checks the memory budget

    void checkMemoryBudget( void ) {}



    /// Get a resource by name

    virtual resource *getByName( const string &name );



    /// Parse all sources

    virtual void _parseAllSources( const string &extension );

    /// Parse a source file

    virtual void _parseFile( const string &name );

    /// Parse a source file

    virtual void _parseFile( Ogre::DataChunk &chunk ) = 0;

      

    /// Logs errors in parsing

    static void _logError( const string &line, resource *file );  

  };

};



#endif

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