📄 oasisaudiocommon.h
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/******************************************************************************
* This source file is part of Bad Camel Gaming
* Copyright (C) 2003 Zephie Greyvenstein
* See Readme.html for acknowledgements
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
/******************************************************************************
* FILENAME : oasisAudioCommon.h
* DESCRIPTION : Audio common files
* AUTHOR : Zephie Greyvenstein
*****************************************************************************/
/// Avoid double inclusion
#ifndef __AUDIOCOMMON_H__
#define __AUDIOCOMMON_H__
#if OASIS_PLATFORM == OASIS_PLATFORM_WIN32
#include <openal/al.h>
#include <openal/alc.h>
#include <openal/alut.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alut.h>
#include <AL/alext.h>
#endif
#endif
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