📄 dotsceneresource.cpp
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#include <OgreDataChunk.h>
#include <DotSceneResourceManager.h>
#include "DotSceneResource.h"
SceneResource::SceneResource(const String& name)
{
mName = name;
}
void SceneResource::load()
{
DataChunk chunk;
SceneResourceManager::getSingleton()._findResourceData(mName, chunk);
int Size = chunk.getSize();
mChunk.allocate( Size+1 );
memcpy( mChunk.getPtr(), chunk.getPtr(), Size );
mChunk.getPtr()[Size]=NULL;
mIsLoaded = true;
}
//-----------------------------------------------------------------------
void SceneResource::unload()
{
if (mIsLoaded)
{
mChunk.clear();
Resource::unload();
mIsLoaded = false;
}
}
DataChunk& SceneResource::getChunk()
{
return mChunk;
}
SceneResource::SceneResource()
{
}
SceneResource::~SceneResource()
{
}
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