📄 icecharacterstudionodes.h
字号:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Standard wordlist used in Character Studio 2.0
* \file IceCharacterStudio.cpp
* \author Pierre Terdiman
* \date April, 4, 2000
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Include Guard
#ifndef __ICECHARACTERSTUDIONODES_H__
#define __ICECHARACTERSTUDIONODES_H__
// Note: this file belongs to ICE's character-related dll. A carbon-copy may be found in Flexporter.
#define BIPED_MAX_NB_NODES 105 //!< Total possible number of bones
// Useful CSIDs
enum CSID_Index
{
CSID_ROOT = 0, //!< CSID for the root node
CSID_PELVIS = 2, //!< CSID for the pelvis
CSID_SPINE = 3, //!< CSID for the spine
//
CSID_NECK = 8, //!< CSID for the neck
CSID_HEAD = 13, //!< CSID for the head
//
CSID_LFOOT = 65, //!< CSID for the left foot
CSID_RFOOT = 84, //!< CSID for the right foot
//
CSID_LHAND = 27, //!< CSID for the left hand
CSID_RHAND = 46, //!< CSID for the right hand
//
CSID_NONE = 0xff //!< Invalid CSID
};
// What I call a "CSID" (Character Studio ID) is a constant number between 0 and 104, as described in the list below.
// Each skeleton (and each character) must use that wordlist in order to work with ICE's Granny-like character animation system.
static char CharacterStudioNames[] = {
"Bip01\n" // 0 // Root node
"Bip01 Footsteps\n" // 1 // Pas
"Bip01 Pelvis\n" // 2 // Bassin
"Bip01 Spine\n" // 3 // Colonne vert閎rale
"Bip01 Spine1\n" // 4
"Bip01 Spine2\n" // 5
"Bip01 Spine3\n" // 6
"Bip01 Spine4\n" // 7
"Bip01 Neck\n" // 8 // Cou
"Bip01 Neck1\n" // 9
"Bip01 Neck2\n" // 10
"Bip01 Neck3\n" // 11
"Bip01 Neck4\n" // 12
"Bip01 Head\n" // 13 // T阾e
"Bip01 Ponytail1\n" // 14 // Queue de cheval
"Bip01 Ponytail11\n" // 15
"Bip01 Ponytail12\n" // 16
"Bip01 Ponytail13\n" // 17
"Bip01 Ponytail14\n" // 18
"Bip01 Ponytail2\n" // 19
"Bip01 Ponytail21\n" // 20
"Bip01 Ponytail22\n" // 21
"Bip01 Ponytail23\n" // 22
"Bip01 Ponytail24\n" // 23
// Partie gauche
"Bip01 L Clavicle\n" // 24 // Clavicule
"Bip01 L UpperArm\n" // 25 // Bras sup閞ieur
"Bip01 L Forearm\n" // 26 // Avant-bras
"Bip01 L Hand\n" // 27 // Main
"Bip01 L Finger0\n" // 28 // Doigts
"Bip01 L Finger01\n" // 29
"Bip01 L Finger02\n" // 30
"Bip01 L Finger1\n" // 31
"Bip01 L Finger11\n" // 32
"Bip01 L Finger12\n" // 33
"Bip01 L Finger2\n" // 34
"Bip01 L Finger21\n" // 35
"Bip01 L Finger22\n" // 36
"Bip01 L Finger3\n" // 37
"Bip01 L Finger31\n" // 38
"Bip01 L Finger32\n" // 39
"Bip01 L Finger4\n" // 40
"Bip01 L Finger41\n" // 41
"Bip01 L Finger42\n" // 42
// Partie droite
"Bip01 R Clavicle\n" // 43
"Bip01 R UpperArm\n" // 44
"Bip01 R Forearm\n" // 45
"Bip01 R Hand\n" // 46
"Bip01 R Finger0\n" // 47
"Bip01 R Finger01\n" // 48
"Bip01 R Finger02\n" // 49
"Bip01 R Finger1\n" // 50
"Bip01 R Finger11\n" // 51
"Bip01 R Finger12\n" // 52
"Bip01 R Finger2\n" // 53
"Bip01 R Finger21\n" // 54
"Bip01 R Finger22\n" // 55
"Bip01 R Finger3\n" // 56
"Bip01 R Finger31\n" // 57
"Bip01 R Finger32\n" // 58
"Bip01 R Finger4\n" // 59
"Bip01 R Finger41\n" // 60
"Bip01 R Finger42\n" // 61
// Partie gauche
"Bip01 L Thigh\n" // 62 // Cuisse
"Bip01 L Calf\n" // 63 // Mollet
"Bip01 L HorseLink\n" // 64
"Bip01 L Foot\n" // 65 // Pied
"Bip01 L Toe0\n" // 66 // Doigts de pied
"Bip01 L Toe01\n" // 67
"Bip01 L Toe02\n" // 68
"Bip01 L Toe1\n" // 69
"Bip01 L Toe11\n" // 70
"Bip01 L Toe12\n" // 71
"Bip01 L Toe2\n" // 72
"Bip01 L Toe21\n" // 73
"Bip01 L Toe22\n" // 74
"Bip01 L Toe3\n" // 75
"Bip01 L Toe31\n" // 76
"Bip01 L Toe32\n" // 77
"Bip01 L Toe4\n" // 78
"Bip01 L Toe41\n" // 79
"Bip01 L Toe42\n" // 80
// Partie droite
"Bip01 R Thigh\n" // 81
"Bip01 R Calf\n" // 82
"Bip01 R HorseLink\n" // 83
"Bip01 R Foot\n" // 84
"Bip01 R Toe0\n" // 85
"Bip01 R Toe01\n" // 86
"Bip01 R Toe02\n" // 87
"Bip01 R Toe1\n" // 88
"Bip01 R Toe11\n" // 89
"Bip01 R Toe12\n" // 90
"Bip01 R Toe2\n" // 91
"Bip01 R Toe21\n" // 92
"Bip01 R Toe22\n" // 93
"Bip01 R Toe3\n" // 94
"Bip01 R Toe31\n" // 95
"Bip01 R Toe32\n" // 96
"Bip01 R Toe4\n" // 97
"Bip01 R Toe41\n" // 98
"Bip01 R Toe42\n" // 99
"Bip01 Tail\n" // 100 // Queue
"Bip01 Tail1\n" // 101
"Bip01 Tail2\n" // 102
"Bip01 Tail3\n" // 103
"Bip01 Tail4\n" // 104
};
// Maps a CSID to the parent CSID in the complete Character Studio hierarchy.
static sdword CSIDToParentCSID[] =
{
-1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 13, 19, 20, 21, 22, 8, 24,
25, 26, 27, 28, 29, 27, 31, 32, 27, 34, 35, 27, 37, 38, 27, 40, 41, 8, 43, 44, 45, 46, 47, 48,
46, 50, 51, 46, 53, 54, 46, 56, 57, 46, 59, 60, 3, 62, 63, 64, 65, 66, 67, 65, 69, 70, 65, 72,
73, 65, 75, 76, 65, 78, 79, 3, 81, 82, 83, 84, 85, 86, 84, 88, 89, 84, 91, 92, 84, 94, 95, 84,
97, 98, 3, 100, 101, 102, 103
};
#endif // __ICECHARACTERSTUDIONODES_H__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -