📄 icegdiapp.h
字号:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Contains an ICE GDI application skeleton.
* \file IceGDIApp.h
* \author Pierre Terdiman
* \date June, 28, 2002
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Include Guard
#ifndef __ICEGDIAPP_H__
#define __ICEGDIAPP_H__
struct ICECORE_API ICEGDIAPPCREATE : ICEAPPCREATE
{
udword BitPlanes;
udword x,y;
const char* Name;
};
class ICECORE_API GDIApplication : public IceApp
{
public:
// Constructor/Destructor
GDIApplication();
virtual ~GDIApplication();
override(IceApp) bool Init(const ICEAPPCREATE* create);
override(IceApp) bool Run(const ICEAPPCREATE* create);
override(IceApp) bool Close();
inline_ ubyte* GetLogicScreen() { return mLogic; }
inline_ void ClearScreen() { ZeroMemory(mLogic, mNbBytes); }
inline_ void CopyBufferToPhysic(ubyte* buffer)
{
IceCore::SetDIBitsToDevice(mScreenDC, 0, 0, mScreenWidth, mScreenHeight, 0, 0, 0, mScreenHeight, buffer, &mBitmapInfos, DIB_RGB_COLORS);
}
inline_ void CopyLogicToPhysic() { CopyBufferToPhysic(mLogic); }
bool InitGDI(const char* name, sdword pos_x, sdword pos_y);
bool OpenScreen(sdword width, sdword height, sdword bit_planes, sdword pos_x, sdword pos_y, const char* name);
void GetEvent(ICE_EVENT& event);
private:
BITMAPINFO mBitmapInfos;
HDC mScreenDC;
sdword mScreenWidth;
sdword mScreenHeight;
udword mBitPlanes;
udword mNbBytes;
ubyte* mLogic;
HWND mWinID;
};
#endif // __ICEGDIAPP_H__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -