📄 dotsceneviewer.material
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// Flare effects
material DSW/FlarePoint
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture flare.png
}
}
}
}
material DSW/FlareDirection
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture flaretrail.png
}
}
}
}
material DSW/Camera
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture camera.png
}
}
}
}
material DSW/Node
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture droplet.png
}
}
}
}
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