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📄 ffmpegvideo_plugin.dsp

📁 使用stl技术,(还没看,是听说的)
💻 DSP
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# Microsoft Developer Studio Project File - Name="ffmpegVideo_Plugin" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=ffmpegVideo_Plugin - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ffmpegVideo_Plugin.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ffmpegVideo_Plugin.mak" CFG="ffmpegVideo_Plugin - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ffmpegVideo_Plugin - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ffmpegVideo_Plugin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ffmpegVideo_Plugin - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\bin\release"
# PROP Intermediate_Dir "..\obj\release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FFMPEGVIDEO_PLUGIN_EXPORTS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include\\" /I "..\..\..\..\ogrenew\OgreMain\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FFMPEGVIDEO_PLUGIN_EXPORTS" /FD /c
# SUBTRACT CPP /Fr /YX /Yc /Yu
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ogremain.lib avformat.lib avcodec.lib ptypes.lib /nologo /dll /machine:I386 /out:"..\bin\release/Plugin_ffmpegVideoSystem.dll" /libpath:"..\..\..\..\ogrenew\OgreMain\lib\release\\" /libpath:"../../ptypes-1.8.3/Win32/DLL_Release"
# SUBTRACT LINK32 /profile /debug
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy ..\bin\Release\*.dll ..\..\..\..\ogrenew\Samples\Common\bin\Release	copy  ..\bin\Release\*.dll  ..\..\..\..\..\..\framework\Release
# End Special Build Tool

!ELSEIF  "$(CFG)" == "ffmpegVideo_Plugin - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\bin\debug"
# PROP Intermediate_Dir "..\obj\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FFMPEGVIDEO_PLUGIN_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include\\" /I "..\..\..\..\ogrenew\OgreMain\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FFMPEGVIDEO_PLUGIN_EXPORTS" /FR /FD /GZ /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ogremain_d.lib avformat.lib avcodec.lib ptypes.lib /nologo /dll /profile /debug /machine:I386 /out:"..\bin\debug/Plugin_ffmpegVideoSystem.dll" /libpath:"..\..\..\..\ogrenew\OgreMain\lib\debug\\" /libpath:"../../ptypes-1.8.3/Win32/DLL_Debug"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy  ..\bin\Debug\*.dll  ..\..\..\..\ogrenew\Samples\Common\bin\Debug 	copy  ..\bin\Debug\*.dll  ..\..\..\..\..\..\framework\debug
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "ffmpegVideo_Plugin - Win32 Release"
# Name "ffmpegVideo_Plugin - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "ffmpegStuff No. 1"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\src\ffmpegQueues.cpp
# End Source File
# End Group
# Begin Source File

SOURCE=..\src\ffmpegMovieClip.cpp
# End Source File
# Begin Source File

SOURCE=..\src\ffmpegSoundFormat.cpp
# End Source File
# Begin Source File

SOURCE=..\src\ffmpegVideoControl.cpp
# End Source File
# Begin Source File

SOURCE=..\src\ffmpegVideoTexture.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Group "ffmpegStuff"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\include\ffmpegPlugInStructures.h
# End Source File
# Begin Source File

SOURCE=..\include\ffmpegQueues.h
# End Source File
# Begin Source File

SOURCE=..\include\Pre_ffmpeg.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\include\ffmpegMovieClip.h
# End Source File
# Begin Source File

SOURCE=..\include\ffmpegSoundFormat.h
# End Source File
# Begin Source File

SOURCE=..\include\ffmpegVideoControl.h
# End Source File
# Begin Source File

SOURCE=..\include\ffmpegVideoTexture.h
# End Source File
# Begin Source File

SOURCE=..\include\OgreFileResourceLocator.h
# End Source File
# Begin Source File

SOURCE=..\include\PlugInMovieClip.h
# End Source File
# End Group
# Begin Group "DLLStuff"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\src\ffmpegDLLmain.cpp
# End Source File
# Begin Source File

SOURCE=..\include\ffmpegExport.h
# End Source File
# Begin Source File

SOURCE=..\misc\ffmpegVideoPlugin.def
# End Source File
# End Group
# End Target
# End Project

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