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📄 demo_videogui.dsp

📁 使用stl技术,(还没看,是听说的)
💻 DSP
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# Microsoft Developer Studio Project File - Name="Demo_Gui" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Demo_Gui - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Demo_VideoGui.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Demo_VideoGui.mak" CFG="Demo_Gui - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Demo_Gui - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Demo_Gui - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Demo_Gui - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "..\bin\Release"
# PROP BASE Intermediate_Dir "..\obj\Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\bin\Release"
# PROP Intermediate_Dir "..\obj\Release"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\TheoraVideo\include" /I "..\include" /I "..\..\..\..\ogrenew\OgreMain\include" /I "..\..\..\..\ogrenew\Plugins\GuiElements\include" /D "NDEBUG" /D "_MBCS" /D "_WINDOWS" /D "WIN32" /D "FMOD_AUDIO_BUILD" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain.lib Plugin_GuiElements.lib Plugin_TheoraVideoSystem.lib fmodvc.lib /nologo /subsystem:windows /machine:I386 /out:"..\bin\Release/Demo_TheoraVideoGui.exe" /libpath:"..\..\TheoraVideo\bin\release" /libpath:"..\..\..\..\ogrenew\OgreMain\lib\release" /libpath:"..\..\..\..\ogrenew\Plugins\GuiElements\bin\Release"
# SUBTRACT LINK32 /profile /debug
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy ..\bin\release\*.exe ..\..\..\..\ogrenew\Samples\Common\bin\Release
# End Special Build Tool

!ELSEIF  "$(CFG)" == "Demo_Gui - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "..\bin\Demo_Gui___Win32_Debug"
# PROP BASE Intermediate_Dir "..\obj\Demo_Gui___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\bin\Debug"
# PROP Intermediate_Dir "..\obj\Debug"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\TheoraVideo\include" /I "..\include" /I "..\..\..\..\ogrenew\OgreMain\include" /I "..\..\..\..\ogrenew\Plugins\GuiElements\include" /D "_MBCS" /D "_WINDOWS" /D "_DEBUG" /D "WIN32" /D "FMOD_AUDIO_BUILD" /Fr /FD /GZ /Zm200 /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OgreMain_d.lib Plugin_GuiElements.lib Plugin_TheoraVideoSystem.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBCMT" /out:"..\bin\Debug/Demo_TheoraVideoGui.exe" /pdbtype:sept /libpath:"..\..\TheoraVideo\bin\debug" /libpath:"..\..\..\..\ogrenew\OgreMain\lib\debug" /libpath:"..\..\..\..\ogrenew\Plugins\GuiElements\bin\Debug"
# SUBTRACT LINK32 /verbose
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy  ..\bin\debug\*.exe  ..\..\..\..\ogrenew\Samples\Common\bin\Debug
# End Special Build Tool

!ENDIF 

# Begin Target

# Name "Demo_Gui - Win32 Release"
# Name "Demo_Gui - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Group "PortAudio No. 1"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\portaudio\pa_lib.c
# End Source File
# Begin Source File

SOURCE=..\portaudio\pa_win_wmme.c
# End Source File
# Begin Source File

SOURCE=..\src\PASoundIO.cpp
# End Source File
# End Group
# Begin Source File

SOURCE=..\src\FmodSoundIO.cpp
# End Source File
# Begin Source File

SOURCE=..\src\generic.cpp
# End Source File
# Begin Source File

SOURCE=..\src\OpenALSoundIO.cpp
# End Source File
# Begin Source File

SOURCE=..\src\VideoGui.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Group "PortAudio"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\include\PASoundIO.h
# End Source File
# End Group
# Begin Source File

SOURCE=..\include\ExampleApplication.h
# End Source File
# Begin Source File

SOURCE=..\include\ExampleFrameListener.h
# End Source File
# Begin Source File

SOURCE=..\include\FmodSoundIO.h
# End Source File
# Begin Source File

SOURCE=..\include\OpenALSoundIO.h
# End Source File
# Begin Source File

SOURCE=..\include\VideoGui.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

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