⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 guitesting.dsp

📁 使用stl技术,(还没看,是听说的)
💻 DSP
字号:
# Microsoft Developer Studio Project File - Name="GuiTesting" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=GuiTesting - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "GuiTesting.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GuiTesting.mak" CFG="GuiTesting - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GuiTesting - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "GuiTesting - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "GuiTesting - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../obj/Release"
# PROP Intermediate_Dir "../obj/Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\TheoraVideo\include" /I "..\include" /I "..\..\..\..\ogrenew\OgreMain\include" /I "..\..\..\..\cegui_mk2\include" /I "..\..\..\..\cegui_mk2\dependencies\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib CEGUIBase.lib OgreMain.lib OgreGUIRenderer.lib Plugin_TheoraVideoSystem.lib fmodvc.lib /nologo /subsystem:windows /machine:I386 /out:"../Bin/Release/GuiTesting.exe" /libpath:"..\..\TheoraVideo\bin\release" /libpath:"..\..\..\..\cegui_mk2\dependencies\lib" /libpath:"..\..\..\..\cegui_mk2\lib\win32\release" /libpath:"..\..\..\..\ogrenew\ogremain\lib\release"
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "GuiTesting - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../obj/Debug"
# PROP Intermediate_Dir "../obj/Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\TheoraVideo\include" /I "..\include" /I "..\..\..\..\ogrenew\OgreMain\include" /I "..\..\..\..\cegui_mk2\include" /I "..\..\..\..\cegui_mk2\dependencies\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /Zm200 /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib CEGUIBase.lib OgreMain_d.lib OgreGUIRenderer.lib Plugin_TheoraVideoSystem.lib fmodvc.lib /nologo /subsystem:windows /pdb:"../obj/GuiTesting.pdb" /debug /machine:I386 /out:"../bin/Debug/GuiTesting.exe" /pdbtype:sept /libpath:"..\..\TheoraVideo\bin\debug" /libpath:"..\..\..\..\cegui_mk2\dependencies\lib" /libpath:"..\..\..\..\cegui_mk2\lib\win32\release" /libpath:"..\..\..\..\ogrenew\ogremain\lib\debug"
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "GuiTesting - Win32 Release"
# Name "GuiTesting - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\src\FmodSoundModule.cpp
# End Source File
# Begin Source File

SOURCE=..\src\MainModule.cpp
# End Source File
# Begin Source File

SOURCE=..\src\MovieLogic.cpp
# End Source File
# End Group
# Begin Group "Includes"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\include\ExampleApplication.h
# End Source File
# Begin Source File

SOURCE=..\include\ExampleFrameListener.h
# End Source File
# Begin Source File

SOURCE=..\include\FmodSoundModule.h
# End Source File
# Begin Source File

SOURCE=..\include\MainModule.h
# End Source File
# Begin Source File

SOURCE=..\include\MovieLogic.h
# End Source File
# End Group
# End Target
# End Project

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -