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📄 light.java

📁 使用stl技术,(还没看,是听说的)
💻 JAVA
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/* Ogre4J
  Copyright (C) 2002 macross

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package org.ogre4j;

import org.ogre4j.math.Vector3;

/**
 * Light
 * 
 * @author Ivica Aracic <ivica.aracic@bytelords.de>
 */
public class Light extends NativeObject implements MovableObject {
    
    public native String getName();
    
    public native void setType(int type);
    
    public native int getType();
    
    public native void setDiffuseColour(float red, float green, float blue);
    
    public native void setDiffuseColour(ColourValue colour);
    
    public native ColourValue getDiffuseColour();
    
    public native void setSpecularColour(float red, float green, float blue);
    
    public native void setSpecularColour(ColourValue colour);
    
    public native ColourValue getSpecularColour();
    
    public native void setAttenuation(float range, float ant, float linear, float quadratic);
    
    public void setAttenuationRange(float range) {
        setAttenuation(range, getAttenuationConstant(), getAttenuationLinear(), getAttenuationQuadric());        
    }
    
    public void setAttenuationConstant(float constant) {
        setAttenuation(getAttenuationRange(), constant, getAttenuationLinear(), getAttenuationQuadric());
    }
    
    public void setAttenuationLinear(float linear) {
        setAttenuation(getAttenuationRange(), getAttenuationConstant(), linear, getAttenuationQuadric());
    }
    
    public void setAttenuationQuadric(float quadratic) {
        setAttenuation(getAttenuationRange(), getAttenuationConstant(), getAttenuationLinear(), quadratic);
    }
    
    public native float getAttenuationRange();
    
    public native float getAttenuationConstant();
    
    public native float getAttenuationLinear();
    
    public native float getAttenuationQuadric();
    
    public native void setPosition(float x, float y, float z);
    
    public native void setPosition(Vector3 vec);
    
    public native Vector3 getPosition();
    
    public native void setDirection(float x, float y, float z);
    
    public native void setDirection(Vector3 vec);
    
    public native Vector3 getDirection();
    
    public void setSpotlightRange(float innerAngle, float outerAngle) {
        setSpotlightRange(innerAngle, outerAngle, 1.0f);
    }
    
    public native void setSpotlightRange(float innerAngle, float outerAngle, float falloff);

    public void setSpotlightInnerAngle(float innerAngle) {
        setSpotlightRange(innerAngle, getSpotlightOuterAngle(), getSpotlightFalloff());
    }
    
    public void setSpotlightOuterAngle(float outerAngle) {
        setSpotlightRange(getSpotlightInnerAngle(), outerAngle, getSpotlightFalloff());
    }
    
    public void setSpotlightFalloff(float falloff) {
        setSpotlightRange(getSpotlightInnerAngle(), getSpotlightOuterAngle(), falloff);
    }
    
    public native float getSpotlightInnerAngle();
    
    public native float getSpotlightOuterAngle();
    
    public native float getSpotlightFalloff();
    
    public native Vector3 getDerivedPosition();
    
    public native Vector3 getDerivedDirection();
}

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