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📄 ogreconsts.java

📁 使用stl技术,(还没看,是听说的)
💻 JAVA
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/*  Ogre4J
    Copyright (C) 2002 macross

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
package org.ogre4j;

/**
 * OgreConsts
 * 
 * @author Ivica Aracic <ivica.aracic@bytelords.de>
 */
public interface OgreConsts {

    /*
     * Scene Detail Level
     */
    public final static int 
        SDL_POINTS    = 1,
        SDL_WIREFRAME = 2,
        SDL_SOLID     = 3;

    public final static int
        LT_POINT       = 0,
        LT_DIRECTIONAL = 1,
        LT_SPOTLIGHT   = 2;
                
    /*
     * Fog Mode
     */
    public final static int
        FOG_NONE       = 0,
        FOG_EXP        = 1,
        FOG_EXP2       = 2,
        FOG_LINEAR     = 3;
        
    /*
     * Animation Blending Mode for Skeleton
     */
    public static final int
        ANIMBLEND_AVERAGE    = 0,
        ANIMBLEND_CUMULATIVE = 1;

    /*
     * SceneManager Types
     */
    public static final int
        ST_GENERIC          = 0,
        ST_EXTERIOR_CLOSE   = 1,
        ST_EXTERIOR_FAR     = 2,
        ST_INTERIOR         = 3;

    /*
     * Animation Interpolation Mode
     */
    public static final int        
        IM_LINEAR = 0,    
        IM_SPLINE = 1;

	/*
	 * Hardware Buffer Usage
	 */
	public static final int
		HBU_STATIC = 1,
		HBU_DYNAMIC = 2,
		HBU_WRITE_ONLY = 4,
		HBU_STATIC_WRITE_ONLY = 5,
		HBU_DYNAMIC_WRITE_ONLY = 6;
		
	/*
	 * Hardware Buffer Locking Options
	 */
	public static final int
		HBL_NORMAL = 0,
		HBL_DISCARD = 1,
		HBL_READ_ONLY = 2,
		HBL_NO_OVERWRITE = 3;		
}

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