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📄 node.java

📁 使用stl技术,(还没看,是听说的)
💻 JAVA
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/*  Ogre4J
    Copyright (C) 2002 macross

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
package org.ogre4j;

import org.ogre4j.math.Quaternion;
import org.ogre4j.math.Vector3;

/**
 * Node
 * 
 * @author Ivica Aracic <ivica.aracic@bytelords.de>
 */
public interface Node {
    public String getName();

    public Node getParent();

    public Quaternion getOrientation();

    public void setOrientation(Quaternion q);

    public void setOrientation(float w, float x, float y, float z);

    public void resetOrientation();

    public void setPosition(Vector3 pos);

    public void setPosition(float x, float y, float z);

    public Vector3 getPosition(); 

    public void  setScale(Vector3 scale);

    public void  setScale(float x, float y, float z);

    public Vector3 getScale();

    public void setInheritScale(boolean inherit);

    public boolean getInheritScale();

    public void scale(Vector3 scale);

    public void scale(float x, float y, float z);

    public void translate(Vector3 d);
    
    public void moveRelative(Vector3 d);

    public void translate (float x, float y, float z);

    public void roll (float degrees);
    
    public void yaw(float degrees);

    public void pitch(float degrees);

    public void rotate(Vector3 axis, float degrees);

    public void  rotate(Quaternion q);

    public void addChild(Node child);

    public int numChildren();

    public Node getChild(int index);
    public Node getChild(String name);

    public Node removeChild(int index);
    public Node removeChild(String name);
    public void removeAllChildren();

    public Quaternion getDerivedOrientation();
    public Vector3 getDerivedPosition();
    public Vector3 getDerivedScale();

    // delegated to Matrix3
    public Vector3 getLocalAxis(int axis);
}

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