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📄 entity.java

📁 使用stl技术,(还没看,是听说的)
💻 JAVA
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/*  Ogre4J
    Copyright (C) 2002 macross

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
package org.ogre4j;

/**
 * Entity
 * 
 * @author Ivica Aracic <ivica.aracic@bytelords.de>
 */
public class Entity extends NativeObject implements MovableObject {
    
    public native Mesh getMesh();
    
	public native SubEntity getSubEntity(int index);
    
	public native SubEntity getSubEntity(String name);

	public native int getNumSubEntities();
	
    public native Entity clone(String newName);
    
    public native void setMaterialName(String name);
        
    public native AnimationState getAnimationState(String name);
    
    public native void setDisplaySkeleton(boolean display);
    
    /*
    public void setLodBias() {
    	setLodBias(1.0f,0,99);
    }
    public native void setLodBias(float factor,int maxDetailIndex,int minDetailIndex);
    */
    
    public native void setVisible(boolean visible);
    
    public native boolean isVisible();
    
    /*
     * implemented from MovableObject 
     */
     
    public native String getName();
    
}

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