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📄 skeleton.java

📁 使用stl技术,(还没看,是听说的)
💻 JAVA
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/*  Ogre4J
    Copyright (C) 2002 macross

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
package org.ogre4j;

/**
 * Mesh
 * 
 * @author Ivica Aracic <ivica.aracic@bytelords.de>
 */
public class Skeleton extends Resource {        
    
    public native Bone createBone();

    public native Bone createBone(int handle);

    public native Bone createBone(String name);

    public native Bone createBone(String name, int handle);

    public native int getNumBones();

    public native Bone getRootBone();

    public native Bone getBone(int handle);

    public native Bone getBone(String name);

    public native void setBindingPose();    

    public native void reset();

    public native Animation createAnimation(String name, float length);

    public native Animation getAnimation(String name);

    public native void removeAnimation(String name);

    public native int getNumAnimations();

    public native Animation getAnimation(int index);

    public native int getBlendMode();

    public native void setBlendMode(int state);
    
}

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