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📄 skeletalanimation.java

📁 使用stl技术,(还没看,是听说的)
💻 JAVA
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/*  Ogre4J
    Copyright (C) 2002 macross

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
package org.ogre4j.demo;

import org.ogre4j.AnimationState;
import org.ogre4j.ColourValue;
import org.ogre4j.Entity;
import org.ogre4j.Light;
import org.ogre4j.Root;
import org.ogre4j.SceneNode;
import org.ogre4j.event.FrameEvent;
import org.ogre4j.Plane;
import org.ogre4j.MeshManager;
import org.ogre4j.math.Vector3;
/**
 * SkeletalAnimation
 * This is the port of OGRE's Skeletal Animation Demo to Ogre4J
 * 
 * Config Sheet is an additional Ogre4J Feature.
 * You can switch to the config window using Alt+TAB
 * Due some problems with focus that I wasn't able to figure out till now
 * it is not recommended to switch back to OGRE Window with Mouse.
 * Till the problems are fixed, use for switching back again Alt+TAB
 * 
 * @author Ivica Aracic <ivica.aracic@bytelords.de>
 */
public class SkeletalAnimation extends AbstractOgreApplication {
    
    private AnimationState walkAnim;
    private AnimationState shootAnim;
    
    protected void createScene() {
        // create scene
        
        // Set ambient light
        sceneMgr.setAmbientLight(new ColourValue(0.8f, 0.8f, 0.8f));
        //sceneMgr.setFog(OgreConsts.FOG_EXP2,ColourValue.White,0.008f, 0, 250);
                             
        Entity ent = sceneMgr.createEntity("robot", "robot.mesh");        
		      
        // Add entity to the root scene node
        SceneNode node = sceneMgr.getRootSceneNode().createChild();
        node.attachObject(ent);        

		MeshManager.instance().createPlane("plane01",new Plane(Vector3.UNIT_Y,0), 5000, 5000, 1, 1,true,1,1,1,Vector3.UNIT_Z,0,0,false,false);
		Entity pln = sceneMgr.createEntity("plane","plane01");
		pln.setMaterialName("Examples/TextureEffect4");
		
		SceneNode plnnode = sceneMgr.getRootSceneNode().createChild();
		plnnode.attachObject(pln);        
				        
        walkAnim = ent.getAnimationState("Walk");
		walkAnim.setEnabled(true);
		walkAnim.setWeight(0.8f);
		shootAnim = ent.getAnimationState("Shoot");
		shootAnim.setEnabled(true);
		shootAnim.setWeight(1.2f);
		    	
    	ent.getMesh().getSkeleton().setBlendMode(1);
    	
        // Give it a little ambience with lights
        Light l1;
        l1 = sceneMgr.createLight("BlueLight");
        l1.setPosition(-200,-80,-100);
        l1.setDiffuseColour(0.7f, 0.7f, 1.0f);                
        
        Light l2;
        l2 = sceneMgr.createLight("GreenLight");
        l2.setPosition(0,0,-100);
        l2.setDiffuseColour(0.7f, 1.0f, 0.7f);
        
        
        // Position the camera        
        camera.setPosition(150,70,100);
        camera.lookAt(-50,50,0);
        
        configSheet.addBean(l1.getName(), l1);
        configSheet.addBean(l2.getName(), l2);
        configSheet.addBean("Node", node);
                
        configSheet.setVisible(false);        
    }

    public void destroyScene() {
        
    }

    
    // frame listener

    public void frameStarted(FrameEvent e) {
        walkAnim.addTime(e.getTimeSinceLastFrame());
		shootAnim.addTime(0.75f*e.getTimeSinceLastFrame());
    }    

    public void frameEnded(FrameEvent e) {
    }        
    
//===================================================================
    
    public static void main(String[] args) {
        Root.instance().run( new SkeletalAnimation() );
        
        // in order to close the config window
        System.exit(0);
    }
    
//===================================================================

}

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