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📄 camera.java

📁 使用stl技术,(还没看,是听说的)
💻 JAVA
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/*  Ogre4J
    Copyright (C) 2002 macross

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
package org.ogre4j;

import org.ogre4j.math.Vector3;

/**
 * Camera
 * 
 * TODO: complete Camera Methods
 * @author Ivica Aracic <ivica.aracic@bytelords.de>
 */
public class Camera extends NativeObject implements MovableObject{
    
    // more to come...
    
    public native void setDetailLevel(int detailLevel);
    
    public native int getDetailLevel();
    
    public native void setPosition(float x, float y, float z);
    
    public native void setPosition(Vector3 pos);
    
    public native Vector3 getPosition();

    public native void lookAt(float x, float y, float z);
    
	public native void setFarClipDistance(float farDist);
	
	public native float getFarClipDistance();
    
    public native void setNearClipDistance(float nearDist);
	
	public native float getNearClipDistance();
           
    public native void setFOVy(float fovy);
    
    public native void moveRelative(Vector3 d);

    public native void roll (float degrees);
    
    public native void yaw(float degrees);

    public native void pitch(float degrees);

    
    public native String getName();
    
}

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