ogrepaginglandscapetexture.cpp

来自「使用stl技术,(还没看,是听说的)」· C++ 代码 · 共 88 行

CPP
88
字号
/***************************************************************************
OgrePagingLandScapeTexture.cpp  -  description
-------------------
begin                : Fri Apr 16 2004
copyright            : (C) 2003 by Jose A Milan
email                : spoke@supercable.es
***************************************************************************/

/***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU Lesser General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/

#include "OgreVector3.h"
#include "OgreColourValue.h"

#include "OgreStringConverter.h"
#include "OgreMaterialManager.h"
#include "OgreTextureManager.h"
#include "OgreTechnique.h"
#include "OgrePass.h"

#include "OgrePagingLandScapeTexture.h"

namespace Ogre
{

//-----------------------------------------------------------------------
PagingLandScapeTexture::PagingLandScapeTexture()
{
	mIsLoaded = false;
	mDataX = 0;
	mDataZ = 0;
	// get default material
	mMaterial = 0;//reinterpret_cast<Material *>(MaterialManager::getSingleton().getByName("BaseWhite"));
}

//-----------------------------------------------------------------------
PagingLandScapeTexture::~PagingLandScapeTexture()
{
	mIsLoaded = false;
	if ( mMaterial != 0 )
	{
		//TODO: Check this
/*
		if ( mMaterial->isLoaded() )
		{
			mMaterial->unload();
		}
*/
		mMaterial = 0;
	}
}

//-----------------------------------------------------------------------
void PagingLandScapeTexture::load(uint mX, uint mZ)
{
	mDataX = mX;
	mDataZ = mZ;
	_loadMaterial();
	mIsLoaded = true;
}

//-----------------------------------------------------------------------
void PagingLandScapeTexture::unload()
{
	mIsLoaded = false;
	_unloadMaterial();
}

//-----------------------------------------------------------------------
bool PagingLandScapeTexture::isLoaded()
{
	return mIsLoaded;
}

//-----------------------------------------------------------------------
Material* PagingLandScapeTexture::getMaterial()
{
	return mMaterial;
}

} //namespace

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