📄 ogrepaginglandscapetexture_splatting5.cpp
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/***************************************************************************
OgrePagingLandScapeTexture_Splatting.cpp - description
-------------------
begin : Mon Apr 16 2004
copyright : (C) 2003 by Jose A Milan
email : spoke@supercable.es
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
***************************************************************************/
#include "OgreVector3.h"
#include "OgreColourValue.h"
#include "OgreStringConverter.h"
#include "OgreMaterialManager.h"
#include "OgreTextureManager.h"
#include "OgreTechnique.h"
#include "OgrePass.h"
#include "OgrePagingLandScapeOptions.h"
#include "OgrePagingLandScapeTexture_Splatting5.h"
namespace Ogre
{
PagingLandScapeTexture_Splatting5::PagingLandScapeTexture_Splatting5() : PagingLandScapeTexture()
{
}
//-----------------------------------------------------------------------
PagingLandScapeTexture_Splatting5::~PagingLandScapeTexture_Splatting5()
{
}
//-----------------------------------------------------------------------
void PagingLandScapeTexture_Splatting5::_loadMaterial()
{
if (mMaterial->getName() == "BaseWhite" )
{
// Create a new texture using the base image
const String commonName = StringConverter::toString(mDataZ) + String(".") + StringConverter::toString(mDataX);
const String prefilename = PagingLandScapeOptions::getSingleton().landscape_filename;
const String postfilename = commonName + "." + PagingLandScapeOptions::getSingleton().landscape_extension;
mMaterial = reinterpret_cast<Material *>(MaterialManager::getSingleton().getByName("SplattingMaterial5"));
// Now that we have all the resources in place, we load the material
String matname = String("SplattingMaterial5.") + commonName;
mMaterial = mMaterial->clone(matname);
String texname = prefilename + ".Coverage." + postfilename;
mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texname);
texname = prefilename + ".Light." + postfilename;
//mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(3)->setTextureName(texname2);
mMaterial->getTechnique(1)->getPass(0)->getTextureUnitState(1)->setTextureName(texname);
// Create the base image
texname = prefilename + ".Base." + postfilename;
// assign this texture to the material
mMaterial->getTechnique(1)->getPass(0)->getTextureUnitState(0)->setTextureName(texname);
//mMaterial->_notifyNeedsRecompile ();
mMaterial->load(); mMaterial->setLightingEnabled( PagingLandScapeOptions::getSingleton().lit );
}
}
//-----------------------------------------------------------------------
void PagingLandScapeTexture_Splatting5::_unloadMaterial()
{
if ( mMaterial != 0 )
{
mMaterial->unload();
// We can磘 destroy de material here.
//mMaterial -> destroy();
//delete mMaterial;
//mMaterial = 0;
}
}
//-----------------------------------------------------------------------
} //namespace
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