📄 ogrepaginglandscapetexture_splatting.cpp
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alpha4 = 0.0f;
// Calculate the current Point position
int x = j % 256;
int z = j / 256;
// Ask for the current height value and the 8 surrounding values
Real height[9];
height[0] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x - 1, z - 1 ); // Top-Left
height[1] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x, z - 1 ); // Top-Center
height[2] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x + 1, z - 1 ); // Top-Right
height[3] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x - 1, z ); // Left
height[4] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x, z ); // Current Point
height[5] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x + 1, z ); // Right
height[6] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x - 1, z + 1 ); // Botton-Left
height[7] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x, z + 1 ); // Botton-Center
height[8] = PagingLandScapeData2DManager::getSingleton().getHeightAtPage( mDataX, mDataZ, x + 1, z + 1 ); // Botton-Right
// Weight( pt1 , pt2 ) = 1 - DistanceSquared(pt1,pt2) / (1.75)^2
//The sloppy test
Real dx = 1.0f / PagingLandScapeOptions::getSingleton().scale.x;
Real dz = 1.0f / PagingLandScapeOptions::getSingleton().scale.z;
Real dxdz = dx + dz;
Real sloppy[8];
sloppy[0] = Math::Abs ( height[0] - height[4] ) * dxdz;
sloppy[1] = Math::Abs ( height[1] - height[4] ) * dz;
sloppy[2] = Math::Abs ( height[2] - height[4] ) * dxdz;
sloppy[3] = Math::Abs ( height[3] - height[4] ) * dx;
sloppy[4] = Math::Abs ( height[5] - height[4] ) * dx;
sloppy[5] = Math::Abs ( height[6] - height[4] ) * dxdz;
sloppy[6] = Math::Abs ( height[7] - height[4] ) * dz;
sloppy[7] = Math::Abs ( height[8] - height[4] ) * dxdz;
//snow = 0
//sand = 1
//grass = 2
//rock = 3
for ( uint i = 0; i < 7; i++ )
{
if ( height[4] < PagingLandScapeOptions::getSingleton().matHeight[0] )
{
if ( sloppy[i] < 0.20 )
{
// grass-grass
_InterpolateColour( out, 1.0, 2, 2 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 1.0, 2, 2 );
}
if ( sloppy[i] >= 0.15 && sloppy[i] < 0.40 )
{
// sand-grass
_InterpolateColour( out, 0.25, 1, 2 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.25, 1, 2 );
}
if ( sloppy[i] >= 0.30 && sloppy[i] < 0.65 )
{
// sand-sand
_InterpolateColour( out, 1.0, 1, 1 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 1.0, 1, 1 );
}
if ( sloppy[i] >= 0.55 && sloppy[i] < 0.75 )
{
// sand-rock
_InterpolateColour( out, 0.75, 1, 3 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.75, 1, 3 );
}
if ( sloppy[i] >= 0.70 )
{
// rock-rock
_InterpolateColour( out, 1.0, 3, 3 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 1.0, 3, 3 );
}
}
else if ( height[4] >= PagingLandScapeOptions::getSingleton().matHeight[0] && height[4] < PagingLandScapeOptions::getSingleton().matHeight[1] )
{
if ( sloppy[i] < 0.15 )
{
// grass-snow
_InterpolateColour( out, 0.25f, 2, 0 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.25f, 2, 0 );
}
if ( sloppy[i] >= 0.10f && sloppy[i] < 0.45f )
{
// snow-sand
_InterpolateColour( out, 0.65, 0, 1 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.65f, 0, 1 );
}
if ( sloppy[i] >= 0.25f && sloppy[i] < 0.65f )
{
// snow-rock
_InterpolateColour( out, 0.5, 0, 3 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.5f, 0, 3 );
}
if ( sloppy[i] >= 0.50f && sloppy[i] < 0.75f )
{
// snow-rock
_InterpolateColour( out, 0.75, 0, 3 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.75f, 0, 3 );
}
if ( sloppy[i] >= 0.70f )
{
// rock-rock
_InterpolateColour( out, 1.0, 3, 3 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 1.0f, 3, 3 );
}
}
else
{
if ( sloppy[i] < 0.15f )
{
// snow-snow
_InterpolateColour( out, 1.0, 0, 0 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 1.0f, 0, 0 );
}
if ( sloppy[i] >= 0.10 && sloppy[i] < 0.45 )
{
// snow-sand
_InterpolateColour( out, 0.35, 0, 1 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.35f, 0, 1 );
}
if ( sloppy[i] >= 0.25f && sloppy[i] < 0.65f )
{
// snow-rock
_InterpolateColour( out, 0.5, 0, 3 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.5f, 0, 3 );
}
if ( sloppy[i] >= 0.50f && sloppy[i] < 0.75f )
{
// snow-rock
_InterpolateColour( out, 0.75, 0, 3 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 0.75f, 0, 3 );
}
if ( sloppy[i] >= 0.70f )
{
// rock-rock
_InterpolateColour( out, 1.0, 3, 3 );
_InterpolateAlpha( alpha1, alpha2, alpha3, alpha4, 1.0f, 3, 3 );
}
}
}
}
//-----------------------------------------------------------------------
void PagingLandScapeTexture_Splatting::_InterpolateColour(ColourValue& out, const Real percentaje, const int index1, const int index2)
{
Real tmp = 1 - percentaje;
out.r = ( out.r + ( percentaje * PagingLandScapeOptions::getSingleton().matColor[index1].r + tmp * PagingLandScapeOptions::getSingleton().matColor[index2].r ) ) / 2;
out.g = ( out.g + ( percentaje * PagingLandScapeOptions::getSingleton().matColor[index1].g + tmp * PagingLandScapeOptions::getSingleton().matColor[index2].g ) ) / 2;
out.b = ( out.b + ( percentaje * PagingLandScapeOptions::getSingleton().matColor[index1].b + tmp * PagingLandScapeOptions::getSingleton().matColor[index2].b ) ) / 2;
}
//-----------------------------------------------------------------------
void PagingLandScapeTexture_Splatting::_InterpolateAlpha(Real& alpha1, Real& alpha2, Real& alpha3, Real& alpha4, const Real percentaje, const int index1, const int index2)
{
if ( index1 == index2 )
{
if ( index1 == 0 )
{
alpha1 += 1.0f;
}
else if ( index1 == 1 )
{
alpha2 += 1.0f;
}
else if ( index1 == 2 )
{
alpha3 += 1.0f;
}
else
{
alpha4 += 1.0f;
}
}
else
{
if ( index2 == 0 )
{
alpha1 += percentaje;
}
else if ( index2 == 1 )
{
alpha2 += percentaje;
}
else if ( index2 == 2 )
{
alpha3 += percentaje;
}
else
{
alpha4 += percentaje;
}
if ( index1 == 0 )
{
alpha1 += 1.0f - percentaje;
}
else if ( index1 == 1 )
{
alpha2 += 1.0f - percentaje;
}
else if ( index1 == 2 )
{
alpha3 += 1.0f - percentaje;
}
else
{
alpha4 += 1.0f - percentaje;
}
}
//snow = 0
//sand = 1
//grass = 2
//rock = 3
const Real factor = 1.0f / 5.0f;
alpha1 *= ( 4.0 * factor );
alpha2 *= ( 3.0 * factor );
alpha3 *= ( 4.0 * factor );
alpha4 *= ( 2.0 * factor );
// Normalize
const Real total = 1.0f / ( alpha1 + alpha2 + alpha3 + alpha4 ) * 2.0f;
alpha1 = alpha1 * total;
alpha2 = alpha2 * total;
alpha3 = alpha3 * total;
alpha4 = alpha4 * total;
}
} //namespace
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